作者: Permamuted, 13.04.2014 at 18:07
作者: VAGlNEER 2.0, 13.04.2014 at 16:10
Low cash world games were never a thing, nobody in my time ever liked a 5k world game, shit sucked...15k was fine and was fun but eu+ was and still is the standard
also, khal, the gameplay you are used to now was formulated by us old players...things you take for granted like expansions that you learned, and even 3 unit walls were made by old players. If you played back then it was much different because everything was much less homogenized and there was actual thinking to be put into moves, rather than blatant unit spam.
nostalgia eh, opinions and statements blinkered by a love of an older time. i agree with khal, ive watched vids of older games, the skill level is less in them than it is today.
you can mindlessly spam your units in games nowadays and lose to those of us who actually know what we're doing. undoubtedly losing with many cries of "OMG THAT TB I HATE THIS GAME.".
i love that theres all these oldschool noobs declaring players nowadays are rubbish, lack skill etc. you never see any of the good players that are still playing today from back as far as your so called golden era talking shit like this. those that actually know what theyre talking about as they know what it means to be skilled.
like great you invented walling. but guess what, you still suck.
作者: Permamuted, 31.03.2014 at 06:19
作者: VAGlNEER 2.0, 30.03.2014 at 20:58
作者: Permamuted, 30.03.2014 at 14:17
作者: VAGlNEER 2.0, 30.03.2014 at 13:40
cannot tell if serious or low-tier trolling
the only reason you wouldnt be able to tell if i am serious or not is if you found what i posted so outrageous it couldnt be for real.
i dont engage in low tier trolling, so yes i am serious. so please explain how this game is pay2win? and how the 1 time fee of 40$ for potentially years of entertainment is so outrageous when many people drop 60$ on a playstation game they clear in a few days and never touch again.
A game that is advertised as free should not be pay to win. You need to pay for your general, a very important part of the game, like really? It's ridiculous
the gen is very useful, but not essential, the game is free in that you can play it at a decent level and never have to spend a dime, nobody is putting a gun to your head to buy premium. all games that are free but have a premium aspect to them that provides advantages advertise themselves as so, its not a deception on the part of the admins. and im surprised you begrudge them this money when they dont rely on advertising and have put so much time into this game. especially you, a beta trooper.
作者: Permamuted, 30.03.2014 at 14:17
作者: VAGlNEER 2.0, 30.03.2014 at 13:40
cannot tell if serious or low-tier trolling
the only reason you wouldnt be able to tell if i am serious or not is if you found what i posted so outrageous it couldnt be for real.
i dont engage in low tier trolling, so yes i am serious. so please explain how this game is pay2win? and how the 1 time fee of 40$ for potentially years of entertainment is so outrageous when many people drop 60$ on a playstation game they clear in a few days and never touch again.
作者: Permamuted, 28.03.2014 at 19:30
作者: VAGlNEER 2.0, 23.03.2014 at 05:10
Just make the game less pay to play, as the game progressively got more and more premium-oriented the balance went to shit. Back in beta there was actually strategy (even a little afterwards) and you had to know what you were doing to win, but now that it's so pay-to-win it's boring and that's one of the reasons I quit, as did many others. Sorry if I'm not giving feedback on this podcast which I'm sure has great ideas, but the updates should focus on fixing this balance
what? if youre gonna quit at least quit for a reason that makes sense. a 1 time payment of 40$ puts you on par with all the other premium members. and the only advantage this affords gameplaywise is it gives you a gen. the premium strats are just strats, if you suck with non prem strats youll suck with them too.
having played true pay2win games where the players around you can and do drop upwards of 5k$ on in game upgrades i laugh when i see people grumble about the measly 40$ theyre asked to pay for hours of entertainment here.
作者: tophat, 15.05.2013 at 21:03
作者: notserral, 15.05.2013 at 17:12
Indeed, Cow.
I'm constantly in touch with members who have long stopped playing and I've heard a few things that would make them come back. It's always like this - we have been involved in a game for so long that we never really stop following it, we always yearn for new content, for interesting changes, things that would make the old game new again. New strategies are a mixed idea - it's good to add diversity, but do we need more than we actually have? I'd much rather have the old strategies become more viable than having totally new ones (LB, GC, Blitz, I'm looking at you).
I had a few ideas thrown that could make things a bit more interesting:
Return of Turnblock and Flower Power. And we should add more information to the new players about these, to make sure we don't alienate part of the community with it.
Team Swap/Shuffle. Whenever I play a 3v3 with Fruit, I'm always first pick and he's always last. I've spoken to Ivan about it and apparently it's a bug, as team picks should be shuffled as well as world picks, but they are not. The Team Swap idea would be a turn right after picking where players would be able to switch picks (and like a regular turn, we'd only be able to see the changes after it ended, to prevent players from reswitching because someone switched right near them, and to add the predictability factor).
Full upgrades on CW, Rated Team Games and Duels. I know upgrades are very important to the longevity of the game and we'd never look a rank 5 the same way again, but one of the things that greatly halt competition is the fact that a coalition is often forced to play a certain combination of ranks to match other coalition's combination of ranks (the so called FAIR RANKS POLICY). Also ranks don't really matter much, Leaf is rank 8 and much, much better than a lot of rank 10s around.
Tracking of coalition wars. Show on profile how many coalition wars this played participated in. How many did his CLN arise victorious.
Special ranks for coalition wars. I don't know if you guys played Diablo 2, but we had titles for players who beat the game on normal, nightmare and hell difficulties. And when you played HARDCORE MODE (if you died you'd lose your character), you had much cooler titles. We could add the title in a similar way, depending on the amount of coalition wars played (not won, played).
3x SP and improved chance of getting protocoins for CWs, Duels and Rated Team Games.
Agreed on everything except the return of the old TB system. This will not solve this problem in anyway or form. I guarantee to you all that if it were to return, the situation would be worse and there would be a significant loss of strategy and competitiveness. First of all, the very concept of having an immediate 50% chance of turnblocking with one unit is an instant simplification of strategy. The current system offers various alternatives to turnblocking, less probable, however diversely both tactical and technical. Currently, the delaying of transports, coastal cities, secondary sources/cities are viable options that players can attempt to successfully turnblock in accordance to a given situation. Many think it's too arduous to amount 50% of the units of the stack you want to turnblock, and that it encourages the removal of strategy. Their problem is that they're too caught up in the immediate solution to halt an enemy's movement with the initial concept of turnblocking an enemy's first movement and/or most important stack. It's true, nevertheless, that attempting this turnblock is difficult considering you must amount 50% of an enemy's stack in order to have a 50% chance of succeeding. What most don't come to realize, is that there are other ways that one can go about turnblocking an enemy. Like I mentioned earlier, you can turnblock transports, coastal cities; both initial priorities or secondary sources to an attachment stack, you can also turnblock secondary sources, or sources that will have an attachment stack accorded to them, that being if you can predetermine this action by your enemy. Lastly, you turnblock cities or stacks with 1-4 units with 1 unit and have your maximum 50% of success just like the old TB system. There's also a lot of misconceptions that several are flaunting, due to a lack of misunderstanding the system and its varieties and outcomes. The system works in priorities. For instance, there's first movement versus first movement, second versus second, third versus third and so on; equal movement priorities that is. Then, there's all the other combinations. (1v2, 2v1, 1v3, 3v1, 1v4, 4v1) (1v26, 22v5) I'm just naming a bunch of random movement combinations determining various success rates and clauses. The point is that the system we now have is much more complex and strategic in comparison to the older one. Obviously, this has resulted in several bugs, none of which are major, but that have surely troubled several of the experienced players of the game. I suggest a full report and explanation of the TB systems from the admins, and maybe even a bit of the coding, so that we can all evaluate the system in its whole, and determine the flaws, problems and so on.
Back to your post Pulse, I agree with absolutely everything else. It would be beneficial for the game to have all of what you're suggesting. I'm pleased that you mentioned the "flower power". I agree here as well, the whole "walk through units" thing, was a bad implementation. First of all, I fail to discern the logic behind this, and it also removes strategic opportunity to the gameplay from a competitive perspective. The return of the flower power would add a lot of strategy back to the game as well as greatly enhance larger scale wars.
作者: VRIL, 02.03.2013 at 16:01
This should be included in the wiki anyway. It is unnecessary to create a new website for any piece of information.
作者: tophat, 06.01.2013 at 16:22
Nice one avatar. you were my 2nd choice behind Aristo
also mfw mathdino 2nd
作者: Hugosch, 01.01.2013 at 15:56
作者: VAGlNEER 2.0, 01.01.2013 at 13:41
How the fuck is LDK a player of the month?
Click to see how. There is no need to take LDK down, you are hardly online to spot how much someone is doing for AW.
作者: VAGlNEER 2.0, 01.01.2013 at 13:41
my vote goes to aristo
ORLY? How unexpected...
作者: Mathdino, 01.01.2013 at 13:54
Haters gonna hate, VAG. It's a question of who's done most for the game, not pure skill, and I think every player of the month deserves it for one reason or another.
作者: Puzzles, 25.12.2012 at 17:17
作者: Acquiesce, 25.12.2012 at 12:28
This is becoming adorable. I nominate King of Cuteness, Nateballer.
I support this, he opened my eyes to the Dalmati mod conspiracy.