This 5v5 scenario recreates the
First World War in Europe, North Africa and Middle East.
Settings
Suggested turn duration: 5 minutes.
Victory condition: capture player capital and hold for 2 turn.
Max. game duration: 50 turns.
引句:
Early game: turns 1-13;
Mid game: turns 14-28;
Late game: turns 29-50.
Starting funds (total):
- Triple Entente: $17200
- Central Powers: $20900
Finances (total):
- Triple Entente: +8347
- Central Powers: +7437
United Kingdom
Difficulty level: 5 / 5
Recommended strategy: Imperialist, Relentless Attack, Lucky Bastard.
Countries income: +4403
Starting finances: +1493 (-2910)
Goals: Push the Ottoman co-belligerents out of Africa, invade Anatolia through Iraq, provide support for the trench warfare in France and Balkans, capture the German Trade Node.
Notes: Use 5~10 Cruisers to provide protection for your Supply Ship in the British Supply Route.
Events:
Turn 2:
- General (1) in London.
- Infantry (25) near Lille.
- Naval Mines (8) on English Channel.
- Troop Carrier (1) on English Channel.
- Cruiser (5) on English Channel.
- Destroyer (10) on English Channel.
- Dreadnought (10) on English Channel.
- Naval Mines (2) in Gibraltar.
- Troop Carrier (1) in Gibraltar.
- Naval Mines (3) in Malta.
- Naval Mines (3) in Lemnos.
- Infantry (10) in Lemnos.
- Militia (5) in Serres.
- Machine Gun Infantry (2) in Serres.
- Militia (6) in Anglo-Egyptian Sudan.
- Troop Carrier (1) near Abu Dhabi.
- Militia (5) in Kuwait.
- Supplies (1) at the British Supply Route.
Turn 6:
- Special Forces now purchasable.
Turn 7:
- Supplies (1) at the British Supply Route.
Turn 8:
- Patrol Airships now purchasable.
Turn 9:
- Kingdom of Hejaz (1) near Medina.
- Arab Guerilla Fighters (15) near Medina.
- Armed Tribesmen (15) near Medina.
- Desert Cavalry (15) near Medina.
- Supplies (1) at the British Supply Route.
Turn 13:
- American Reinforcements (22) near New York.
- Supplies (1) at the British Supply Route.
Turn 14:
- Infantry (10) in British Greece.
Turn 15:
- Tanks now purchasable.
Turn 17:
- American Reinforcements (22) near New York.
- Supplies (1) at the British Supply Route.
Turn 21:
- American Reinforcements (22) near New York.
- Supplies (1) at the British Supply Route.
Turn 25:
- American Reinforcements (44) near New York.
- Supplies (1) at the British Supply Route.
Turn 29:
- American Reinforcements (44) near New York.
Turn 33:
- American Reinforcements (44) near New York.
French Republic
Difficulty level: 1 / 5
Recommended strategy: Imperialist, Great Combinator, Iron Fist.
Countries income: +3218
Starting finances: +2071 (-1147)
Goals: Coordinate a counterattack to capture Köln, fight the Zaian War in Morocco, provide support for the conflict in Balkans.
Notes: The safest way to push german trenches is waiting for the american reinforcements arrival.
Events:
Turn 2:
- General (1) in Bordeaux.
- Infantry (33) in Bordeaux.
- Troop Carrier (1) near Rabat.
- Troop Carrier (1) near Algiers.
- Militia (3) in Ouargla
Turn 6:
- Special Forces now purchasable.
Turn 13:
- American Reinforcements (44) near New York.
Turn 15:
- Tanks now purchasable.
Turn 17:
- American Reinforcements (44) near New York.
Turn 21:
- American Reinforcements (44) near New York.
Turn 25:
- American Reinforcements (88) near New York.
Turn 29:
- American Reinforcements (88) near New York.
Turn 33:
- American Reinforcements (88) near New York.
Turn 37:
- American Reinforcements (88) near New York.
Kingdom of Italy
Difficulty level: 2.5 / 5
Recommended strategy: Imperialist, Perfect Defense, Relentless Attack.
Countries income: +1987
Starting finances: +1085 (-902)
Goals: Fight the austro-hungarians in the Alps, fight the Senussi campaign in Libya, provide support for the conflict in Balkans.
Notes: The safest way to push austro-hungarian trenches is waiting for the american reinforcements arrival.
Events:
Turn 2:
- General (1) in Rome.
- Troop Carrier (1) near Sicily.
- Troop Carrier (1) in Tripoli.
- Troop Carrier (1) in Dodecanese.
- Naval Mines (3) in Dodecanese.
- Naval Mines (2) near Taranto.
- Militia (3) in Ghadarmes.
- Militia (3) in Asmara.
Turn 18
- American Reinforcements (101) near Milan.
Russian Empire
Difficulty level: 4 / 5
Recommended strategy: Imperialist, Perfect Defense, Iron Fist, Guerilla Warfare.
Countries income: +3928
Starting finances: +2137 (-1791)
Goals: Hold your ground against the prussian invasion, fight the Caucasus campaign, secure the Black Sea.
Notes: Capturing the oil/gas fields unlocks elite units and boosts your economy.
Events:
Turn 2:
- Military Railway (1) near Voronezh.
- Russian Battleship (1) near Rostov.
- Conscripts (41) in Minsk.
- Conscripts (12) in Kyiev.
- Conscripts (10) in Petrograd.
- Conscripts (10) in Warsaw.
- Infantry (5) in Tiflis.
- Infantry (5) in Kars.
- Naval Mines (3) in Dodecanese.
- Naval Mines (2) near Taranto.
- Militia (3) in Ghadarmes.
- Militia (3) in Asmara.
- Naval Mines (8) at the Black Sea.
Turn 3:
- Russian Battleship (1) near Rostov.
Turn 6:
- Special Forces now purchasable.
Turn 10:
- General (1) near Kyiev.
- Cossacks (10) near Kyiev.
- Artillery (10) near Kyiev.
- Conscripts (50) near Kyiev.
- Conscripts (35) near Minsk.
Turn 12:
- Imperial Loyalists (21) all around southern russian territories.
- Inflation (1).
Turn 13:
- Inflation (1).
Turn 14:
- Inflation (1).
Turn 16:
- White South (7) in Rostov, Krasnodar, Stavropol, Tsaritsyn, Novouzensk, Astrakhan, Guryev.
Turn 20:
- Cossacks (10) near Murmansk and Arkhanghelsk.
- Russian Artillery (10) near Murmansk and Arkhanghelsk.
- White Infantry (30) near Murmansk and Arkhanghelsk.
Turn 21:
- White Infantry now purchasable.
Turn 24:
- Russian Artillery now purchasable.
Turn 26:
- Cossacks (5) near Krasnodar.
- Russian Artillery (5) near Krasnodar.
- White Infantry (20) near Krasnodar.
Turn 28:
- Cossacks (10) near Krasnodar.
- Russian Artillery (15) near Krasnodar.
- White Infantry (40) near Krasnodar.
Entente Minors
Difficulty level: 2 / 5
Recommended strategy: Perfect Defense, Relentless Attack, Great Combinator, Lucky Bastard.
Countries income: +2580
Starting finances: +1561 (-1019)
Goals: Hold Greece at all cost, fight against Bulgaria, help british forces in the Arabian peninsula.
Notes: Keep "African Colonies" city as neutral, you'll have to suicide event units (
Portuguese Troops) there in order to lower your upkeep.
Events:
Turn 2:
- General (1) in Nis.
- Militia (5) in Nis.
- Conscripts (5) in Corfu.
- Conscripts (10) in Jassi.
- Naval Mines (2) near Lisbon.
- Troop Carrier (1) near Muscat.
Turn 6:
- Artillery (10) in Oman.
- Desert Cavalry (10) in Oman.
- Infantry (20) in Oman.
Turn 10:
- Portuguese Troops (1) in Training Grounds.
Turn 14:
- General (1) in Lisbon.
- Portuguese Infantry (5) in Lisbon.
- Troopship (1) in Lisbon.
- Troop Carrier (1) near Patras.
- Greek Infantry (10) in Epirus.
- Portuguese Troops (1) in Training Grounds.
- Portuguese Navy now purchasable.
- Portuguese Infantry now purchasable.
- Portuguese Transport now purchasable.
- Greek Infantry now purchasable.
- Greek Transport now purchasable.
Turn 15:
- Portuguese Troops (1) in Training Grounds.
Turn 17:
- French Foreign Legion (10) near Rabat.
- Portuguese Troops (1) in Training Grounds.
Turn 19:
- French Foreign Legion (10) near Rabat.
- Portuguese Troops (1) in Training Grounds.
Turn 21:
- French Foreign Legion (10) near Rabat.
- Portuguese Troops (1) in Training Grounds.
Turn 25:
- Portuguese Troops (1) in Training Grounds.
Turn 28:
- Conscripts (10) in Jassi.
Turn 29:
- Portuguese Troops (1) in Training Grounds.
Turn 33:
- Portuguese Troops (1) in Training Grounds.
Turn 37:
- Portuguese Troops (1) in Training Grounds.
Kingdom of Bulgaria
Difficulty level: 2 / 5
Recommended strategy: Perfect Defense, Relentless Attack, Iron Fist.
Countries income: +1051
Starting finances: +567 (-484)
Goals: Invade Romania, provide support for Ottomans in the Black Sea and the Austro-Hungarian Empire in Greece.
Notes: Bulgarian capital (Sofia) is vulnerable, so make sure to always keep it protected.
Events:
Turn 2:
- General (1) in Sofia.
- Destroyer (1) in Dedeagach.
Ottoman Empire
Difficulty level: 4 / 5
Recommended strategy: Imperialist, Perfect Defense.
Countries income: +2180
Starting finances: +996 (-1184)
Goals: Harass Italy and France as much as you can in Africa, hold your ground against the UK and Russia.
Notes: Remember to keep chokepoints properly walled and protected (Gallipoli, Smyrna, Gaza, Erzurum, Beirut, Edirne).
Events:
Turn 2:
- General (1) in Istanbul.
- Conscripts (10) in Gallipoli.
- Machine Gun Infantry (2) in Gallipoli.
- Machine Gun Infantry (2) in Smyrna.
- Conscripts (8) in Smyrna.
- Naval Mines (9) at the Black Sea.
- Naval Mines (2) near Beirut.
- Militia (5) in Erzurum.
- Infantry (5) in Erzincan.
- Conscripts (5) in Sana'a.
- Camel Spearmen (2) in Darfur.
- Camel Spearmen (4) in Sahara.
- Camel Spearmen (4) in Southern Provinces.
- Armed Tribesmen (4) in Jof.
Turn 11:
- Imamate of Oman (1) near Muscat.
- Camel Spearman (10) near Muscat.
- Militia (30) near Muscat.
- Arab Guerilla Fighters (6) in Busaid Dynasty.
Turn 18:
- Inflation (1).
Turn 21:
- Armed Tribesmen (20) near Khiva.
- Cavalry (10) near Khiva.
Turn 22:
- Camel Spearmen (20) near High Atlas.
- Armed Tribesmen (40) near High Atlas.
Turn 23:
- Armed Tribesmen (20) near High Atlas.
Turn 28:
- Inflation (1).
German Empire (West)
Difficulty level: 1.5 / 5
Recommended strategy: Imperialist, Perfect Defense, Iron Fist.
Countries income: +4539
Starting finances: +2294 (-2245)
Goals: Use u-boats to harass Entente ships and sink british supplies, keep the Trade Node under control, hold your ground against the french.
Notes: Make sure to help Austro-Hungarian Empire if needed, do not waste resources on useless clashes at the trenches.
Events:
Turn 2:
- General (1) in Köln.
- Infantry (43) in Hannover.
- Infantry (14) in Brussels.
- Infantry (14) in Luxemburg.
- Infantry (14) in Givet.
- U-boat Flotilla (2) near the Wolfpack.
- U-boat Flotilla (2) near Istanbul.
- U-boat Flotilla (2) near Trieste.
- U-boat Flotilla (1) near the German Trade Node.
- Naval Mines (3) near the German Trade Node.
- Naval Mines (5) near Hamburg.
- Troop Carrier (1) near Hamburg.
- Dreadnought (3) near Hamburg.
- Destroyer (4) near Hamburg.
- Cruiser (6) near Hamburg.
Turn 6:
- Special Forces now purchasable.
Turn 11:
- Stormtroopers now purchasable.
Turn 15:
- Heavy Tank now purchasable.
- Zeppelin Bomber now purchasable.
Turn 21:
- Inflation (1).
Turn 22:
- Inflation (1).
Turn 23:
- Inflation (1).
Turn 25:
- Prussian Infantry (10) near Hannover.
- Stormtrooper (45) near Hannover.
Turn 31:
- Inflation (1).
Turn 32:
- Inflation (1).
Turn 33:
- Inflation (1).
German Empire (East)
Difficulty level: 4 / 5
Recommended strategy: Relentless Attack, Blitzkrieg, Great Combinator, Iron Fist, Imperialist.
Countries income: +2546
Starting finances: +1781 (-765)
Goals: Capture the russian capital.
Notes: While advancing, eliminate all russian units you can, do not rush directly for his capital.
Events:
Turn 2:
- General (1) in Berlin.
- Poison Gas (1) in Berlin.
- Prussian Infantry (10) in Berlin.
- General (1) in Königsberg.
- Prussian Infantry 10) in Königsberg.
- Prussian Infantry 10) in Lodz.
Turn 5:
- Poison Gas (1) in Berlin.
- Prussian Infantry (10) in Berlin.
Turn 9:
- Poison Gas (1) in Berlin.
- Prussian Infantry (10) in Berlin.
Turn 11:
- Stormtroopers now purchasable.
Turn 12:
- Conscripts (5) near Petrograd.
- Communist Vanguard (20) near Petrograd.
Turn 13:
- Communist Vanguard (10) in Russia.
- Communist Vanguard (10) in Belarus.
Turn 14:
- Poison Gas (1) in Berlin.
- Prussian Infantry (10) in Berlin.
Turn 15:
- Communist Vanguard (5) in Russia.
Turn 16:
- Communist Vanguard (100) in Russia.
- Communist Vanguard (5) at the Ustyurt Plateau.
- Communist Vanguard (1) in Tashauz.
Turns 20 to 25:
- Inflation (6).
Turns 30 to 35:
- Inflation (6).
Austro-Hungarian Empire
Difficulty level: 3.5 / 5
Recommended strategy: Relentless Attack, Great Combinator, Imperialist.
Countries income: +2595
Starting finances: +1799 (-796)
Goals: Capture Greece and pressure Italy.
Notes: You can use u-boats in the Adriatic Sea to harass Entente in the Mediterranean.
Events:
Turn 2:
- General (1) in Wien.
- Alpenkors (2) in Trent.
- Militia (10) in Felhre.
- Alpenkorps (2) in Tyrol.
- Militia (10) in Gorizia.
Turn 15:
- Poison Gas (1) in Carniola.
- Stormtroopers (40) in Carniola.
Turns 20 to 34:
- Inflation (12).
Rules:
1. Respect all turn 1 wallfucks.
2. Exploiting no-go zones or other game glitches may result in ban.
3. Players aren't allowed to wallfuck coast/port cities on turn 2. All turn 2 events must be respected.
4. Lodomeria and
Bucovina: Austria-Hungary isn't allowed to wall these province at turn 1. Russia can't attack them until turn 3 starts.
5. When playing
Blitzkrieg, you are not allowed to move Trenches or Coastal Guns.
6. Only the "Supply Ship" is allowed to transport "Supplies".