找到结果: 1603
作者: I_Hate_You_All, 17.02.2024 at 22:32

作者: Tribune Aquila, 17.02.2024 at 18:14

I decided to bump this thread after a few years. Since 9/11 was so long ago (23 years), I highly doubt anyone will be offended. I think it's a genuinely good strategy and I really hope Dave and friends implement it before 9/11/2024, so that we have a new strategy to play around with. Thanks for your time. I'll bump this again in another 5 years, maybe then enough time will have passed.

Long live our veterans! Never forget.


Just name it terrorist infiltration or another name that doesn't have anything to do with 9/11.


Perfect.
载入中...
载入中...
作者: Dominoz, 今天 at 16:01

作者: Red.Army, 今天 at 15:06

作者: Dominoz, 今天 at 14:34

作者: Red.Army, 今天 at 13:35

作者: Dominoz, 今天 at 08:57

How about for that Red.Army guy who deliberately abuses glitches i.e his Romanian stack glitching pass Otto trench and abusing?


Cry about it noob


"Cry about it noob"

Also Red.Army on global every other hour: "I hate when I get banned waa waaa" smd dog ape


No, I just make fun of the community. Game is dead and retards like you ban members in a dead community.

I'm the reason why Atwar's activity has spiked again thank me little boy


You are gay
载入中...
载入中...
作者: Red.Army, 今天 at 15:06

作者: Dominoz, 今天 at 14:34

作者: Red.Army, 今天 at 13:35

作者: Dominoz, 今天 at 08:57

How about for that Red.Army guy who deliberately abuses glitches i.e his Romanian stack glitching pass Otto trench and abusing?


Cry about it noob


"Cry about it noob"

Also Red.Army on global every other hour: "I hate when I get banned waa waaa" smd dog ape


No, I just make fun of the community. Game is dead and retards like you ban members in a dead community.

I'm the reason why Atwar's activity has spiked again thank me little boy
载入中...
载入中...
作者: Dominoz, 今天 at 14:34

作者: Red.Army, 今天 at 13:35

作者: Dominoz, 今天 at 08:57

How about for that Red.Army guy who deliberately abuses glitches i.e his Romanian stack glitching pass Otto trench and abusing?


Cry about it noob


"Cry about it noob"

Also Red.Army on global every other hour: "I hate when I get banned waa waaa" smd dog ape


No, I just make fun of the community. Game is dead and retards like you ban members in a dead community.
载入中...
载入中...
作者: Red.Army, 今天 at 13:35

作者: Dominoz, 今天 at 08:57

How about for that Red.Army guy who deliberately abuses glitches i.e his Romanian stack glitching pass Otto trench and abusing?


Cry about it noob


"Cry about it noob"

Also Red.Army on global every other hour: "I hate when I get banned waa waaa" smd dog ape
载入中...
载入中...
Proof that it can happen (the supply situation) https://prnt.sc/2EfkxAol8OA3
载入中...
载入中...
作者: Dominoz, 今天 at 08:57

How about for that Red.Army guy who deliberately abuses glitches i.e his Romanian stack glitching pass Otto trench and abusing?


Cry about it noob
载入中...
载入中...
Zoe
今天 在 WW1 map by Puchao
The recent cessation of the player evqze's participation in the World War I virtual landscape within the digital strategy realm of AtWar has sent ripples throughout the gaming community's collective consciousness. As a proficient and engaged participant within the WW1 simulation, evqze's proclivity for abusive conduct towards fellow players has been an enduring concern. The continuous barrage of disparagements, intimidation tactics, and discriminatory behaviors has, at last, prompted judicious disciplinary measures in the form of a prohibition.

While the aforementioned prohibition stands as a requisite and equitable action, it exerts multifaceted repercussions on the AtWar player cohort. The absence of evqze is bound to induce a paradigm shift in the meta of the WW1 map. Their assertive gaming style has consistently wielded influence over the ebb and flow of matches, whether for better or worse. With evqze's toxicity now absent, other adept players are afforded opportunities to ascend and leave their mark sans the hindrance of evqze's deleterious influence. The prohibition bequeaths a prospect for the community to progress in a more constructively oriented trajectory.

Simultaneously, the forfeiture of such a skillful participant, notwithstanding their unsportsmanlike demeanor, resonates throughout the competitive equilibrium of the game. While playing against evqze could be exasperating due to their conduct, their prowess presented a stimulating challenge that motivated players to enhance their skills. With their departure, some may find WW1 encounters less strenuous. Moreover, evqze has been a fixture in the AtWar milieu for an extended duration, contributing commendable gameplay when not succumbing to the throes of toxicity. The irrevocable removal leaves a lacuna in the fabric of the community.

Nevertheless, the prohibition should be perceived as an opportunity for positive transformation. The AtWar community ought to seize this juncture to reflect upon acquired insights and contemplate enhancements for the future.

Predominantly, there exists no accommodation for discriminatory behavior, bullying, or abuse within the AtWar realm. Players merit an environment where they can savor the game securely and inclusively. The preservation of standards of decency must be upheld through the instrumentality of policies and vigilant moderation. Concurrently, players can contribute by vocalizing opposition to injustice, extending support to victims, and cultivating a culture rooted in respect.

The community can also leverage this moment for more profound deliberations concerning inclusivity, diversity, and societal advancement. For instance, how can AtWar extend a more inviting atmosphere to marginalized groups such as the LGBTQIA+ community? Is there a harmonious coexistence between spirited competition and anti-bullying principles? Robust communities evolve through mutual understanding and concern for all individuals.

Additionally, the occasion warrants contemplation on matters of game equilibrium and match allocation. Perhaps measures can be implemented to forestall individual players from commandeering and undermining the enjoyment for others. Restrictions on slot obstruction or team imbalances may enhance sportsmanship. There is also leeway for expansion in the cultivation of new strategists and leaders, ensuring a continuous supply of proficient players rather than a select few who dictate terms.

In the grand scheme, AtWar has the potential to progress and metamorphose into an even more gratifying and cerebrally engaging diversion by assimilating insights from this prohibition. Players can acknowledge evqze's formidable skills while denouncing their transgressions and harnessing the moment for refinement. Communities invariably possess avenues for maturation in sagacity, inclusivity, and positivity. Through introspection, discourse, and proactive change, AtWar has the capacity to emerge more formidable than ever.
载入中...
载入中...
How about for that Red.Army guy who deliberately abuses glitches i.e his Romanian stack glitching pass Otto trench and abusing?
载入中...
载入中...
An experiment was conducted. One jewgi destroys one trench (a trench costs 150 money for WG while UK loses 900-1350 money from the jewgi). https://prnt.sc/kehi7xHwGl9g
载入中...
载入中...
I miss valzreal gaza
载入中...
载入中...
Meh I disagree, it gives no crit to the militia so they can still be outplayed and have wild RNG fluctuation in fights, I'm more than happy to pick GW over it in a budget map
载入中...
载入中...
Mapmaker: BigAssGoth
Reason for the ban: You're banned from playing this map/scenario Possible reason: Permanent. https://prnt.sc/vrjohiZq9VKQ https://prnt.sc/CZBot2P3so9J https://prnt.sc/SmdLfBMuy7Xw https://prnt.sc/5_Qjdx7ozMRy
Reason for the appeal: Please disregard the other post as he removed the screenshot with rewalling and replaced it with new ones. Both of the screenshots show the British supply in France. For non WW1 players let me explain how that works. Every reinf turn UK gets a supply which they need to suicide because they supply has an upkeep of 450. It takes 3 turns to reach the city to be able to suicide. Western Germany (UK's enemy in WW1) can sink the supply boat with uboats and you won't be able to transport the supply, because it can only be transported on the transport boat. The supply alone has 0 movement and that's why the supply boat is needed. Sometimes the supply can glitch into France (not sure how this happens, probably some intercept or France or WG blocking the supply line when Americans arrive (units which France and UK get in the sea on t13) resulting in the supply glitching. In this game which happened over a month ago my supply glitched to France. Please keep in mind that it costed me around 900 money since it took me a longer time to move it to trench and suicide it in WG's trench than suiciding it in Exeter (it's a city where UK suicides supplies). I didn't leave the supply in my stack, but instead I suicided it in WG's trench to not have the upkeep. It should be the map maker's responsibility to add a city in France where UK can suicide the supply if that ever happens. If the map maker told me that it's not allowed then I wouldn't do it, but I thought it was allowed since it did more harm to me than to Western Germany. It's also not written anywhere on the map, so the map maker should make an official rule about it so there is no confusion in the future. This is the message for the first 2 screenshots. Now, I will provide an explanation to the other 2 screenshots. Screenshot number 3 (https://prnt.sc/SmdLfBMuy7Xw) was already explained in the other post. In screenshot number 4 I indeed did ally cap montenegro because if you look closely it has a lake where you can send cruisers. There are no rules against ally capping in WW1 (a lot of people ally cap and it's accepted). I asked Serbia if he was fine if I ally capped and I said yes. Also, when I ally capped Montenegro nothing was said that it was not allowed or it wasn't written anywhere. After Puchao told me that it's not allowed I stopped doing it. You may check chatlogs to prove that. Here is proof https://prnt.sc/L_wW3i-mRPsW
载入中...
载入中...
19.02.2024 在 Warning for Evqze
I will provide only 2 screenshots here.
The ban is one week for now(I can make it less if you apologize).
Instead, if you keep appealing, I will make the ban way longer and provide even more screenshots, so it is up to you.

https://prnt.sc/5_Qjdx7ozMRy

https://prnt.sc/SmdLfBMuy7Xw
载入中...
载入中...
19.02.2024 在 WW1 map by Alex
Unbanned since he's not following the ban list guidelines. https://atwar-game.com/forum/topic.php?topic_id=44642
载入中...
载入中...
19.02.2024 在 WW1 map by Alex
Yes, it's puchao. I updated the post. Thank you.
载入中...
载入中...
19.02.2024 在 WW1 map by Alex
作者: evqze, 19.02.2024 at 13:43

https://prnt.sc/gO2PhG8iFj9M

well, thats not my reason for the ban, i made the scenario using puchaos map (were i am co-mapmaker) so maybe that ban is coming from puchao. I havent banned you from my maps as u can see from your own game history... and the ss below



Instead of crying in forums, you could try maybe to stop being a dirty player and instead play fair and improve your behaviour...
载入中...
载入中...
19.02.2024 在 WW1 map by Alex
作者: Alex, 19.02.2024 at 13:33

How the fuck are you scenario banned ?



https://prnt.sc/gO2PhG8iFj9M
载入中...
载入中...
19.02.2024 在 WW1 map by Alex
How the fuck are you scenario banned ?

载入中...
载入中...
19.02.2024 在 WW1 map by Alex
作者: Bisexual, 19.02.2024 at 12:59

Banlist appeals thread deals with bans from scenarios/maps.
You can ban anyone from your games for whatever reason you want.

This is a scenario ban. I can't host his WW1.
载入中...
载入中...
19.02.2024 在 WW1 map by Alex
Banlist appeals thread deals with bans from scenarios/maps.
You can ban anyone from your games for whatever reason you want.
载入中...
载入中...
19.02.2024 在 WW1 map by Alex
Alex shud make a post outlining all rules and nuances that may be left up to question.
载入中...
载入中...
19.02.2024 在 WW1 map by Alex
Mapmaker: BigAssGoth
Reason for the ban: 1 week to think about your behavior
Reason for the appeal: No screenshot and no valid reason provided.
载入中...
载入中...
The game will take place on this Discord server.
载入中...
载入中...

DIESEL ✙ BLOOD



☩ Introduction ☩
Diesel and Blood is a strategy role-playing game based on World of 1920+, by Jakub Rozalski, Scythe, by Stonemaier Games, and Iron Harvest, by KING Art Games. set in the alternate reality of 1920+, just after the end of the Great War.

This forum game will let you, as a Player, control a battalion of 300 troops taking decisions to win the upcoming conflict in the continent.

Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War. Cities are being rebuilt and in the countryside, the era of Diesel and Blood has begun. Farmers are uncovering the remains of the majestic walking machines that had fought on the battlefields of the Great War, new conscripts are being trained as tension rises between the global powers and the skies are filled with black smoke from the factories.

In the midst of this chaos, a new threat appears that will put Europe's very existence at risk. Secret forces are putting everything they can towards destabilization of entire countries, determined to set the world on fire once again and finally seize control.



☩ Information ☩
The game will support 10 Players, one player per nation. The 300 troops are equal between all factions and the success of all combat/actions will be decided by dice rolling (3d6 + modifiers). Players must show where they want to attack and ChatGPT will work it out after we get all the rolls.



☩ Troops ☩
Troops are divided in eight types: Infantry, Cavalry, Elite, Artillery, AFV (Armored Fighting Vehicle), Mecha, Armored Train, Biplane, Airship. Each one of them has its own Attributes:

  • Cohesion: directly affects Morale rolls after a combat round (whether defending or attacking), learn more below.
  • Power: indicates the firepower of the unit, used to execute attacks against enemies. A Power roll needs to result in a number higher than the target's Defense roll in order to roll and apply Damage.
  • Defense: indicates the protection and defense capability of the unit, used to defend against enemy attacks. If the Defense roll is higher than the opponent's Attack roll, the opponent's Damage will be halved.
  • Damage: indicates the number of casualties inflicted on the target of an attack.

Infantry
Cohesion: +0.06
Power: +0.02
Defense: +0.03
Damage: +0.03


Cavalry
Cohesion: +0.02
Power: +0.04
Defense: +0.01
Damage: +0.03


Biplane
Cohesion: +0.08
Power: +0.04
Defense: +0.01
Damage: +0.02


Artillery
Cohesion: +0.03
Power: +0.08
Defense: +0.01
Damage: +0.24


AFV
Cohesion: +0.05
Power: +0.09
Defense: +0.06
Damage: +0.08


Elite
Cohesion: +0.05
Power: +0.05
Defense: +0.06
Damage: +0.06


Mecha
Cohesion: +0.04
Power: +0.12
Defense: +0.07
Damage: +0.06


Armored Train
Cohesion: +0.08
Power: +0.14
Defense: +0.14
Damage: +0.16


Airship
Cohesion: +0.09
Power: +0.14
Defense: +0.18
Damage: +0.16


All battalions will start the game with 145 Infantry, 45 Cavalry, 32 Artillery, 25 Elites, 25 AFVs, 12 Mechas, 12 Biplanes, 2 Armored Trains, 2 Airships. The starting modifiers for every player will be (rounded down):

Starting Modifiers
Cohesion: +15
Power: +12
Defense: +9
Damage: +18




☩ Leaders ☩
Every nation has a governing body composed of 6 different Leaders, each with their own functions and distinct efficiency. A Leader's efficiency is given by a number from 3 to 18, determined by the player's initial roll (3d6) for each of them. Players are allowed to re-roll the lowest result.

  • Ruler: governor of the entire nation, head of state responsible for leading the people.
  • Grand Marshal: highest-ranking military officer, supervisor of armies and strategist of the nation.
  • Chief Diplomat: responsible for international relations.
  • Commissar: a leader with mixed functions within the nation, able to act as an intelligence agent, head of espionage, as well as legal matters.
  • Interior Minister: leader tasked with managing domestic issues of the nation and producing solutions by coordinating local groups.
  • High Priest: the ultimate authority on religious matters, symbolizing the will of the devout citizens of the nation.



☩ Battalion ☩
Every Player controls one battalion composed of 300 units. It is commanded by a single captain and can be divided into 2 companies (150 un.), 12 platoons (25 un.), or 36 squads (8 un.). When a player wishes to assign one of these military detachments to attack or defend a specific location, he must immediately name the detachment (e.g. 22nd Company or 10th Squad of His Majesty) and its leader which may be the captain, a lieutenant, a sergeant, or even a corporal. Battalions display 4 Attributes that may be used in several different actions:

  • Morale: after a round, if targeted by an attack (or executed an attack), the Player makes a Morale roll to check the number of desertions. The difficulty of the roll is determined by the GM, and the Vulnerability modifier may or may not be applied.
  • Resources: all Players will start with 3d6+2 Resources, an amount that will be used in various actions throughout the game.
  • Integrity: symbolizes the number of living soldiers belonging to the battalion.
  • Vulnerability: is a modifier ranging from -6 to +6 that can affect any Player rolls, whether defending, attacking, or performing other actions, at the GM's discretion. It is determined by several factors, like terrain, weather, action cards, fatigue, etc.



☩ Action Cards ☩
Every turn, ChatGPT will deal 4 Action Cards to everyone. Players must choose only 2 Actions to perform on their turn, after that they must also choose the order in which they wish to execute them. The description of a card is composed of an action and/or effect, to make it easy to read, all actions are written in italic on the table below. There are 4 different actions:

  • Attack: choose an adversary province to attack that has access (crossing through others' territories is prohibited), crossing seas requires spending -1 Resource per sea section.
  • Defend: choose 4 provinces to strengthen their defenses, this implies an extra die in the Defense roll if one or more chosen provinces are targeted by an enemy offensive.
  • Reinforce: recruit 3d6 new units for their battalion (up to a maximum of 300), the types of units to be recruited will be determined by ChatGPT.
  • Planning: test one of their Leaders to obtain the effect of the card or intensify it, the target is always 20 or higher.
载入中...
载入中...
Lol, wtf. XD. And Cairo unwalled, let me guess.
载入中...
载入中...
18.02.2024 在 Dear WW1 players
作者: evqze, 17.02.2024 at 05:28

Hello, everyone. Lately, I have noticed that it takes a long time to fill WW1 games (it usually takes 40+ minutes to fill a game and we are mostly missing 1-2 players when we start). The main reason to it is that people ban each other for minor mistakes. I ask everyone to unban each other so we don't have to wait an hour just to play a game that may fail before t10. If someone abuses you, just abuse him next game. You don't need to ban him unless he leaves the game constantly on t1 and abuses wf every game. If someone rewalls then rewall as well and just counter it (for newer players; to counter rewalling you just need to place a unit next to the wall you are destroying, as simple as that). So I am asking you all, stop banning each other or leaving the game just because you don't like each other, it's not that serious. Stop wasting others time and just play the game. Also, if you fail t3 there is no need to leave the game, there is always a chance to win. Thank you for reading and please take this into consideration.

I agree with you, evqze. We need more players and for Alex to start unbanning people from his banning list.
载入中...
载入中...
We are having issues getting some games filled. We need some players ASAP. Besides that, I would gladly ask for players such as Alex to start unbanning players from their immense ban list. Why make the player base more limited if you want to fill games? We need to make sure we can fill games as fast as possible. To achieve that, any action required needs to be put into action.
载入中...
载入中...
Zoe
18.02.2024 在 [atWar] Fun Screenshots
载入中...
载入中...
18.02.2024 在 Dear WW1 players
Bypassing triangle wall to hit capital is also a legal move!
载入中...
载入中...
atWar

About Us
Contact

隐私条例 | 服务条例 | 横额 | Partners

Copyright © 2024 atWar. All rights reserved.

加入我们在

将游戏传播出去!