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1.HW (Hybrid Warfare): Great Strategy for rushing lmao
2. LB (Lucky Basatrd): Critical chances, you can take Italy with 3-4 tank
3. Ins(Inserruction): Millitia Spam
4. Blitz(Blitzkrieg): OP Range, Get countries far away from you (Like Turkey To Russia Central
5. GW(Guerilla Warfare) Marine spam, Inf Weak
6. DS (Desert Storm) Helicopters (cheap air transport that has 1 carriage only marine) Heli are like op bombers 7
7. IF (Iron Fist) Sh*t
8. RA (Rentless Attack) Only use for capture neutral country
9. NC (Naval Commander) Use boats and boats have +5 carriage
10. None: At least better than IF
11. PD (Perfect Defense) Stfu tanks, Only use Infantry and make more walls and never play ukraine PD
12. IMP (Imperialist) Spam Tanks
13. SM (Sky Menace) Tanks suck, use inf instead, -200 cost to air units, +1 carriage to air transport
14 GC (Great Combinator) lmao, Dont go so defensive, +1 HP, Wall Neutral lands or wf, attack with tanks
15. MoS (Master of Stealth) Dont use in 10k, OP IN 25-50K, Use stealth units
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The best video game in history is......
(fortnite)
Grapes
Strawberries
Chicken
Noodles
Schnitzel
Beer
Orange
Fish
Chips
Beans
Coleslaw
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The best video game in history is......
(fortnite)
Grapes
Strawberries
Chicken
Noodles
Schnitzel
Beer
Orange
Fish
Chips
Beans
Coleslaw
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It is
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The best video game in history is......
(fortnite)
Grapes
Strawberries
Chicken
Noodles
Schnitzel
Beer
Orange
Fish
Chips
Beans
Coleslaw
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作者: Puf, 19.02.2019 at 19:03
IF is not shit wtf
why even bother replying to this D
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Bro I raped you with IF Germ today tell me it's shit
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I was None>IF
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The best video game in history is......
(fortnite)
Grapes
Strawberries
Chicken
Noodles
Schnitzel
Beer
Orange
Fish
Chips
Beans
Coleslaw
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And Germany if op the rest shti
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The best video game in history is......
(fortnite)
Grapes
Strawberries
Chicken
Noodles
Schnitzel
Beer
Orange
Fish
Chips
Beans
Coleslaw
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Any more NC tips I been tryin to get it down to a science
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Woof
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Revised.
Hybrid Warfare (hw): at full uprades, infs at 50 cost and 7 defense. Only 1 attack. Tanks 9 attack 1 defense I believe 120 cost (don't quote me on this I'm doing this on my phone and don't have the unit list). Marines 6 attack 70 cost not so good def.
overall: can attack and defend simultaneously. It's low cost on marines can sneak behind enemy lines. Build tanks for main battles. Stack inf to hold the line. 10/10 recommend.
Lb (lucky bastard): +10 critical, +4 view +10 cost to every unit. Both defensive and offensive strategy. No explanation needed. 5/10
Blitzkrieg: +3 range on all units, -1 defense on all units. Maneuverability and range exemplifies this strategy. I wouldn't recommend defending with small numbers.
But you can hit the enemy before he hits you.
10/10 recommend.
GW (Guerrilla warfare): marines 7 attack 4 defense, infs -2 attack -2 defense -1 range, militia +1 attack +1 defense +1 range, tanks -2 attack +10 cost. Air transport +200 cost -1 range. Same as boat transport.
Overall: use marines as main attack and sneak behind enemy lines at low cost, use militia to defend. Both are cheap and able to massively stack. Avoid using transports unless necessary.
10/10 recommend.
DS(Desert Storm): +1 attack helicopters (but has +2 bonus against infs +1 against militia) also +2 capacity (marines only) 130 cost. Tanks and inf both have -1 attack and defense.
Overall: attack based strategy. Expensive. Requires teams to fund. -8 to spammed AA.
4/10. It's fun that's it.
IF(iron fist): +2 hp(hitpoints) -2 range for all units. Basically it doubles your attack and defense. Slow range. Learn how to chain units. Better then gc in a fight. (We'll get to that later). Effectiveness in close quarter combat.
8/10 recommend. I prioritize learn how to move units first.
RA(relentless attack): higher attack on main attack units. Tanks get +2 critical 90 cost, bombers up to 9 attack. Infs are -1 defense at 80 cost.
A good defense is a good offense. You take the fight to the enemy don't let them attack you. Your defensive units are trash and expensive. Attack attack attack.
3/10 . Cost a little high and high chance of not winning the war.
NC(naval commander): destroyers +1 attack and +1 capacity to carry units. Sea transport has +3 range and +5 troop capacity. Land units are bit expensive, tanks -1 attack.
Overall use this when you're country is mostly ports like uk Spain Italy France eastern USA Australia Japan.
5/10 recommend for beginners.
PD(perfect defense): infs and Militia get +1 defense. Tanks get -1 attack. Use the infs and Militia to defend and attack. Can use tanks if have money.
Overall all around balance. Can attack in stacks make money and no restrictions on marine attack to sneak behind enemy lines.
10/10 recommend for beginners and professionals.
Imp(imperialist): -1 attack to all units -30 cost to all units. This strategy is able to spam every possible units at a high rate. Stacks on stacks. Low cost.
Overall: fund allies teammates and stack units to attack. Don't suicide single or low amount of units . They won't win, ever...
10/10 recommend for beginners and professionals.
SM(sky menace; no not Stalin's martians: rip): -1 attack and defense for infs -1attack on tanks. +1 attack for bombers and plus range. Stealth bombers 9 attack 200 cost. Air transport 7 capacity. Plus range, also -200 cost. Use this for maneuverability and air assault.
Overall: expensive land units and bombers. Affordable transport . Use this for long range attacks , world map. Don't recommend in close quarters combat.
4/10: beginners .
GC(great combinator): -2 attack infs +1 hp, -2 defense tanks +1 hp. Good defensive and offensive combination. Inf cost 50 can defend better then pd infs, wouldn't recommend attacking. Tanks vise versa.
The difference between this and IF. If has all units +2 hp with no negative bonus. Gc tanks are equal to if infs. If tanks hits just as hard as gc tanks , but can dismantle gc infs.
Overall: good defense good offense no range restrictions unlike IF but won't hit or defend better then it. Balanced cost as well.
8/10 recommend only to professionals. Beginners needs to learn stats before use.
MoS(master of stealth): 8 attack marines at 110 cost infs are the same stats as none but full upgrades it only cost 50. Tanks takes one less attack and higher cost.
Stealth's has 9 attack 170 cost (lower then sm cost and imp) .
Overall: you need money and expand into High income countries to sustain marine build and stealth's.
6/10 recommend for professionals. Beginners will need to learn money management.
Edit: CO(covert operations) and aerial defender. Won't be here much longer so irrelevant to detail stats and what to do with them.
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Revised.
Hybrid Warfare (hw): at full uprades, infs at 50 cost and 7 defense. Only 1 attack. Tanks 9 attack 1 defense I believe 120 cost (don't quote me on this I'm doing this on my phone and don't have the unit list). Marines 6 attack 70 cost not so good def.
overall: can attack and defend simultaneously. It's low cost on marines can sneak behind enemy lines. Build tanks for main battles. Stack inf to hold the line. 10/10 recommend.
Lb (lucky bastard): +10 critical, +4 view +10 cost to every unit. Both defensive and offensive strategy. No explanation needed. 5/10
Blitzkrieg: +3 range on all units, -1 defense on all units. Maneuverability and range exemplifies this strategy. I wouldn't recommend defending with small numbers.
But you can hit the enemy before he hits you.
10/10 recommend.
GW (Guerrilla warfare): marines 7 attack 4 defense, infs -2 attack -2 defense -1 range, militia +1 attack +1 defense +1 range, tanks -2 attack +10 cost. Air transport +200 cost -1 range. Same as boat transport.
Overall: use marines as main attack and sneak behind enemy lines at low cost, use militia to defend. Both are cheap and able to massively stack. Avoid using transports unless necessary.
10/10 recommend.
DS(Desert Storm): +1 attack helicopters (but has +2 bonus against infs +1 against militia) also +2 capacity (marines only) 130 cost. Tanks and inf both have -1 attack and defense.
Overall: attack based strategy. Expensive. Requires teams to fund. -8 to spammed AA.
4/10. It's fun that's it.
IF(iron fist): +2 hp(hitpoints) -2 range for all units. Basically it doubles your attack and defense. Slow range. Learn how to chain units. Better then gc in a fight. (We'll get to that later). Effectiveness in close quarter combat.
8/10 recommend. I prioritize learn how to move units first.
RA(relentless attack): higher attack on main attack units. Tanks get +2 critical 90 cost, bombers up to 9 attack. Infs are -1 defense at 80 cost.
A good defense is a good offense. You take the fight to the enemy don't let them attack you. Your defensive units are trash and expensive. Attack attack attack.
3/10 . Cost a little high and high chance of not winning the war.
NC(naval commander): destroyers +1 attack and +1 capacity to carry units. Sea transport has +3 range and +5 troop capacity. Land units are bit expensive, tanks -1 attack.
Overall use this when you're country is mostly ports like uk Spain Italy France eastern USA Australia Japan.
5/10 recommend for beginners.
PD(perfect defense): infs and Militia get +1 defense. Tanks get -1 attack. Use the infs and Militia to defend and attack. Can use tanks if have money.
Overall all around balance. Can attack in stacks make money and no restrictions on marine attack to sneak behind enemy lines.
10/10 recommend for beginners and professionals.
Imp(imperialist): -1 attack to all units -30 cost to all units. This strategy is able to spam every possible units at a high rate. Stacks on stacks. Low cost.
Overall: fund allies teammates and stack units to attack. Don't suicide single or low amount of units . They won't win, ever...
10/10 recommend for beginners and professionals.
SM(sky menace; no not Stalin's martians: rip): -1 attack and defense for infs -1attack on tanks. +1 attack for bombers and plus range. Stealth bombers 9 attack 200 cost. Air transport 7 capacity. Plus range, also -200 cost. Use this for maneuverability and air assault.
Overall: expensive land units and bombers. Affordable transport . Use this for long range attacks , world map. Don't recommend in close quarters combat.
4/10: beginners .
GC(great combinator): -2 attack infs +1 hp, -2 defense tanks +1 hp. Good defensive and offensive combination. Inf cost 50 can defend better then pd infs, wouldn't recommend attacking. Tanks vise versa.
The difference between this and IF. If has all units +2 hp with no negative bonus. Gc tanks are equal to if infs. If tanks hits just as hard as gc tanks , but can dismantle gc infs.
Overall: good defense good offense no range restrictions unlike IF but won't hit or defend better then it. Balanced cost as well.
8/10 recommend only to professionals. Beginners needs to learn stats before use.
MoS(master of stealth): 8 attack marines at 110 cost infs are the same stats as none but full upgrades it only cost 50. Tanks takes one less attack and higher cost.
Stealth's has 9 attack 170 cost (lower then sm cost and imp) .
Overall: you need money and expand into High income countries to sustain marine build and stealth's.
6/10 recommend for professionals. Beginners will need to learn money management.
Edit: CO(covert operations) and aerial defender. Won't be here much longer so irrelevant to detail stats and what to do with them.
Hw 10/10 lol OK wannabe don
Lb is zizou tier strategy.
Blitz is cancer.
Gw cancer attack units spam.
RA cancer attack units spam.
Nc sucks.
PD west plz.
Imp broken af.
SM go fuck yourself it's not 2015.
Gc it's shit except for few picks.
MoS finally good.
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作者: Froyer, 12.01.2021 at 04:18
Revised.
Hybrid Warfare (hw): at full uprades, infs at 50 cost and 7 defense. Only 1 attack. Tanks 9 attack 1 defense I believe 120 cost (don't quote me on this I'm doing this on my phone and don't have the unit list). Marines 6 attack 70 cost not so good def.
overall: can attack and defend simultaneously. It's low cost on marines can sneak behind enemy lines. Build tanks for main battles. Stack inf to hold the line. 10/10 recommend.
Lb (lucky bastard): +10 critical, +4 view +10 cost to every unit. Both defensive and offensive strategy. No explanation needed. 5/10
Blitzkrieg: +3 range on all units, -1 defense on all units. Maneuverability and range exemplifies this strategy. I wouldn't recommend defending with small numbers.
But you can hit the enemy before he hits you.
10/10 recommend.
GW (Guerrilla warfare): marines 7 attack 4 defense, infs -2 attack -2 defense -1 range, militia +1 attack +1 defense +1 range, tanks -2 attack +10 cost. Air transport +200 cost -1 range. Same as boat transport.
Overall: use marines as main attack and sneak behind enemy lines at low cost, use militia to defend. Both are cheap and able to massively stack. Avoid using transports unless necessary.
10/10 recommend.
DS(Desert Storm): +1 attack helicopters (but has +2 bonus against infs +1 against militia) also +2 capacity (marines only) 130 cost. Tanks and inf both have -1 attack and defense.
Overall: attack based strategy. Expensive. Requires teams to fund. -8 to spammed AA.
4/10. It's fun that's it.
IF(iron fist): +2 hp(hitpoints) -2 range for all units. Basically it doubles your attack and defense. Slow range. Learn how to chain units. Better then gc in a fight. (We'll get to that later). Effectiveness in close quarter combat.
8/10 recommend. I prioritize learn how to move units first.
RA(relentless attack): higher attack on main attack units. Tanks get +2 critical 90 cost, bombers up to 9 attack. Infs are -1 defense at 80 cost.
A good defense is a good offense. You take the fight to the enemy don't let them attack you. Your defensive units are trash and expensive. Attack attack attack.
3/10 . Cost a little high and high chance of not winning the war.
NC(naval commander): destroyers +1 attack and +1 capacity to carry units. Sea transport has +3 range and +5 troop capacity. Land units are bit expensive, tanks -1 attack.
Overall use this when you're country is mostly ports like uk Spain Italy France eastern USA Australia Japan.
5/10 recommend for beginners.
PD(perfect defense): infs and Militia get +1 defense. Tanks get -1 attack. Use the infs and Militia to defend and attack. Can use tanks if have money.
Overall all around balance. Can attack in stacks make money and no restrictions on marine attack to sneak behind enemy lines.
10/10 recommend for beginners and professionals.
Imp(imperialist): -1 attack to all units -30 cost to all units. This strategy is able to spam every possible units at a high rate. Stacks on stacks. Low cost.
Overall: fund allies teammates and stack units to attack. Don't suicide single or low amount of units . They won't win, ever...
10/10 recommend for beginners and professionals.
SM(sky menace; no not Stalin's martians: rip): -1 attack and defense for infs -1attack on tanks. +1 attack for bombers and plus range. Stealth bombers 9 attack 200 cost. Air transport 7 capacity. Plus range, also -200 cost. Use this for maneuverability and air assault.
Overall: expensive land units and bombers. Affordable transport . Use this for long range attacks , world map. Don't recommend in close quarters combat.
4/10: beginners .
GC(great combinator): -2 attack infs +1 hp, -2 defense tanks +1 hp. Good defensive and offensive combination. Inf cost 50 can defend better then pd infs, wouldn't recommend attacking. Tanks vise versa.
The difference between this and IF. If has all units +2 hp with no negative bonus. Gc tanks are equal to if infs. If tanks hits just as hard as gc tanks , but can dismantle gc infs.
Overall: good defense good offense no range restrictions unlike IF but won't hit or defend better then it. Balanced cost as well.
8/10 recommend only to professionals. Beginners needs to learn stats before use.
MoS(master of stealth): 8 attack marines at 110 cost infs are the same stats as none but full upgrades it only cost 50. Tanks takes one less attack and higher cost.
Stealth's has 9 attack 170 cost (lower then sm cost and imp) .
Overall: you need money and expand into High income countries to sustain marine build and stealth's.
6/10 recommend for professionals. Beginners will need to learn money management.
Edit: CO(covert operations) and aerial defender. Won't be here much longer so irrelevant to detail stats and what to do with them.
Hw 10/10 lol OK wannabe don
Lb is zizou tier strategy.
Blitz is cancer.
Gw cancer attack units spam.
RA cancer attack units spam.
Nc sucks.
PD west plz.
Imp broken af.
SM go fuck yourself it's not 2015.
Gc it's shit except for few picks.
MoS finally good.
You forgot IF & DS
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IF fucking tryharder.
Ds braindead strat.
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