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发表: 26   谁浏览过: 83 users
29.05.2017 - 10:10
Ghost
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All got weird tbs this week did the tb system got changed ?
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29.05.2017 - 11:01
IKR!? Tell me about it omG..

I sent 5 units to tb 20 units > doesn't work
My 60 units get tbed with 2 units

I sent 5 units to tb 2 transports > doesn't work
My 3 trans get tbed with 1 unit



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作者: Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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29.05.2017 - 11:43
Ghost
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作者: Waffel, 29.05.2017 at 11:01

IKR!? Tell me about it omG..

I sent 5 units to tb 20 units > doesn't work
My 60 units get tbed with 2 units

I sent 5 units to tb 2 transports > doesn't work
My 3 trans get tbed with 1 unit





XAXAXAXA its anti waffel system
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29.05.2017 - 12:15
I can see why youre asking this, i've seen some odd stuff myself that i cant explain.
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29.05.2017 - 13:58
Tbs aren't a system, its an unintentional glitch like wallfucking and autowalls
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Lest we forget
Moja Bosna Ponosna
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29.05.2017 - 15:52
作者: Guest, 29.05.2017 at 13:58

Tbs aren't a system, its an unintentional glitch like wallfucking and autowalls


Thanks to master programmer, best programmer on earth, and personally founder of 8 coding languages and co-founder of 21.
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No such thing as a good girl, you are just not the right guy.

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29.05.2017 - 16:45
作者: Black Swans, 29.05.2017 at 15:52

作者: Guest, 29.05.2017 at 13:58

Tbs aren't a system, its an unintentional glitch like wallfucking and autowalls


Thanks to master programmer, best programmer on earth, and personally founder of 8 coding languages and co-founder of 21.

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作者: Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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29.05.2017 - 16:58
 Htin
TB mechanic explain by me..
1)So, you have 9 tanks.. and you are at point A... and want to send your 9 tanks to point b (enemy city with 9 infantry( any amount of unit) )..
2)your enemy send a unit to attack your 9 tank unit( with any unit) .. you also send 9 unit to attack his city (point b)..
3)your enemy kill 4 of your tank, which leaves you with 5 tanks... the game was program to send 9 tank to point b but you have only 5. The attack order is cancel.
it's like an ambush tactic. which disrupt enemy. IT just like a real game.
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Hi
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29.05.2017 - 23:30
作者: Htin, 29.05.2017 at 16:58

TB mechanic explain by me..
1)So, you have 9 tanks.. and you are at point A... and want to send your 9 tanks to point b (enemy city with 9 infantry( any amount of unit) )..
2)your enemy send a unit to attack your 9 tank unit( with any unit) .. you also send 9 unit to attack his city (point b)..
3)your enemy kill 4 of your tank, which leaves you with 5 tanks... the game was program to send 9 tank to point b but you have only 5. The attack order is cancel.
it's like an ambush tactic. which disrupt enemy. IT just like a real game.


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30.05.2017 - 10:34
 Htin
作者: Alexis, 29.05.2017 at 23:30

作者: Htin, 29.05.2017 at 16:58

TB mechanic explain by me..
1)So, you have 9 tanks.. and you are at point A... and want to send your 9 tanks to point b (enemy city with 9 infantry( any amount of unit) )..
2)your enemy send a unit to attack your 9 tank unit( with any unit) .. you also send 9 unit to attack his city (point b)..
3)your enemy kill 4 of your tank, which leaves you with 5 tanks... the game was program to send 9 tank to point b but you have only 5. The attack order is cancel.
it's like an ambush tactic. which disrupt enemy. IT just like a real game.




IT's also beneficial if your enemy attack you stack if that army is mostly infantry. obviously you will lose more unit since infantry have weaker attack, the tb could save them from a death destination
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Hi
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30.05.2017 - 11:02
作者: theFuehrer, 29.05.2017 at 23:33

作者: Guest, 29.05.2017 at 13:58

Tbs aren't a system, its an unintentional glitch like wallfucking and autowalls

How is wall-fucking a glitch..? please elaborate..

What he means is when they were testing the game, it started off as an unintentional glitch. I guess the admins decided it would be a good feature to the game and just left it there.
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30.05.2017 - 18:13
作者: theFuehrer, 30.05.2017 at 18:11

作者: Wheelo, 30.05.2017 at 11:02

What he means is when they were testing the game, it started off as an unintentional glitch. I guess the admins decided it would be a good feature to the game and just left it there.

You don't know what you're talking about. Wall-fuck feature was intentional. How else would we play if WF wasn't possible? Can you even imagine how that would work out?

Ohh well there's more uncalled for aggression from Fuehrer, how unexpected! Why don't you think outside the box; how does anyone discover anything? Testing, experimenting, etc.. If you know the answer, dont ask.
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30.05.2017 - 19:35
作者: Wheelo, 30.05.2017 at 11:02

What he means is when they were testing the game, it started off as an unintentional glitch. I guess the admins decided it would be a good feature to the game and just left it there.


aw never recovered from the last nerfing of the wf system. i don't think you can enjoy a strategy game based on map surface especially after most of strategies are'nt even relevant anymore.
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30.05.2017 - 19:39
 brianwl (管理员)
作者: Rock Lee, 30.05.2017 at 19:35

作者: Wheelo, 30.05.2017 at 11:02

What he means is when they were testing the game, it started off as an unintentional glitch. I guess the admins decided it would be a good feature to the game and just left it there.


aw never recovered from the last nerfing of the wf system. i don't think you can enjoy a strategy game based on map surface especially after most of strategies are'nt even relevant anymore.


Bring back flower power (and 1 unit TB 300 units at 50% success, 100% if player doesn't first move his stack) - show 'em it was never a glitch, but part of the code.
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30.05.2017 - 19:50
作者: brianwl, 30.05.2017 at 19:39

Bring back flower power (and 1 unit TB 300 units at 50% success, 100% if player doesn't first move his stack) - show 'em it was never a glitch, but part of the code.


It was never about first move - even not today. It was'snt perfect but it did add uniqueity to each game and help players to progress (when was the last time you seen helpful rank 5?)

I had way better fun playing with other new players together and trying to figure how to take down players like pinherio and fruit than hiding behind trench and wait 15 turns until the way of my gameplay actually matters to someone who can't even touch me. these glitches gave you dramatic poosibilities like crossing oceans (still possible but..) and countering while being outnumbered and it inferioty position. it allowed you to play real vasterile game when all units are helpful and plan for the long term instead of sending big stacks knowing your opponent is helpless and will collapse in several turns when you are near his cities. without these methods.. in several months players get bored (?) and even though they keep playing you can see the results and that the motives to stay is not the fascinating gameplay itself.
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31.05.2017 - 05:58
作者: theFuehrer, 30.05.2017 at 19:46

作者: Wheelo, 30.05.2017 at 18:13

Ohh well there's more uncalled for aggression from Fuehrer, how unexpected! Why don't you think outside the box; how does anyone discover anything? Testing, experimenting, etc.. If you know the answer, dont ask.

How am I being aggressive? You quoted me just so I could read a stupid reply.... "I guess the admins decided it..." You basically don't know what you're talking about.
If I knew the answer I wouldn't be asking you or Martell. Obviously you and Martell don't know.
Think about it.. How could we prevent the enemy from walling their land if wall-fuck is impossible?
Obviously it wouldn't work, genius. Probably better if you stayed silent like Martell did. I'd respect you a bit more.

Walls were a glitch too, apparently. So there's your answer.
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31.05.2017 - 07:07
 brianwl (管理员)
作者: Wheelo, 31.05.2017 at 05:58

作者: theFuehrer, 30.05.2017 at 19:46

作者: Wheelo, 30.05.2017 at 18:13

...

...

Walls were a glitch too, apparently. So there's your answer.


I've come to realize some people don't know the difference between a glitch and intentional coding: An example of a wall 'glitch' is that weird thing that happens when walling Astana (Khakstan).

But back on point, are the tb's still acting strange since the server maintenance yesterday?
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31.05.2017 - 07:53
I have this conclusion too.This game is broken.Tbs and rolls are getting more and more weird day by day.
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31.05.2017 - 07:54
Twice today my 25 units stack got tbed by 1 unit while it was first second move
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31.05.2017 - 08:36
 4nic
TBs are the best thing to ever happen on atwar...it just make sence for the tb system to exist the way it is..its not broken just learn it
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon


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31.05.2017 - 08:44
作者: brianwl, 31.05.2017 at 07:07

I've come to realize some people don't know the difference between a glitch and intentional coding: An example of a wall 'glitch' is that weird thing that happens when walling Astana (Khakstan).

But back on point, are the tb's still acting strange since the server maintenance yesterday?

Khakstan sounds like a wonderful place.
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Someone Better Than You
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31.05.2017 - 13:05
作者: Zephyrusu, 31.05.2017 at 08:44

作者: brianwl, 31.05.2017 at 07:07

I've come to realize some people don't know the difference between a glitch and intentional coding: An example of a wall 'glitch' is that weird thing that happens when walling Astana (Khakstan).

But back on point, are the tb's still acting strange since the server maintenance yesterday?

Khakstan sounds like a wonderful place.

I Khakstan
You Khakstan
We Khakstaning
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作者: Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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02.06.2017 - 12:49
Ok, i agree. i got 10 units tbd by 1 first move. and 25 units tbd by 1 again first move. same game.
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02.06.2017 - 14:08
 Sid (管理员)
I am getting the same thing, my first move seems to get tb'd awfully more often lately.
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02.06.2017 - 14:54
 4nic
Not getting any tbed, and landing a lot of them lately..learn to prioritise newbs :d
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon


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02.06.2017 - 16:19
 Evic
Next game nic gets tbd he will cry how atwar is broken.
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