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18.09.2024 - 21:55
Calradia Atwar 1267 AE: Competitive Version

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Synopsis

Based on an alternate timeline from the original M&B game series

Calradia is a fictional continent and the main setting of the Calradian map series. There are currently 3 presets for this map in being the: "Eastern", "Western", and the large "Full" version of the continent.







Settings
Calradia: Atwar Competitive is fit for up to a 20 Player Team/FFA Gamemodes.
The map is best played in 5v5, 3v3, and FFA settings.
The ideal turn length is 2-3 minutes.
The winning conditions are to hold the enemy capital country for 2 turns.
Starting funds are changeable
Rare units are set to HIGH.






Rules
Rules must be followed strictly. Breaking it might result in ban.

-No wall-fucking, no trespassing T1

-No unconsented ally-capping.

-Sea-walling with land units is strictly prohibited

-If playing any team game - ONLY 1 PLAYER PER TEAM can be a raider!!!

-If Playing any team game - Praven and North Raiders cannot be on the same team!!!






Game Mechanics

-50 Turns = 13 Years / 4 Turns = 1 Year

-Capitals: Faction capitals are worth a large amount of Income, reinforcements and have access to special units.

-Trade system: Across the sea, you will find cities named "Trade Hubs" these hubs have a worth anywhere from 250$ - 600$. The sea raider factions' main goal is to maintain control of respective trade and disrupt enemy trade whilst funding allies inland.

-Rare unit crisis: There are rare crisis units that can give the player a medium to huge debuff when attacking any city. These units will have high attack high crit and low hp. It is best to suicide these units as quick as possible.






Pick & Strategy Guide

The First 4 Picks matter the most as whoever gets:

* Praven & North Raiders are your carry picks, and they directly counter one another.

*Dhirm and Sargoth both have great slow rolling potential and high starting reinforcement for early expansions.

* South Raiders (LAST PICK) - are directly countering north raiders as well as the southern mainland cities of: Jelkala, Yalen, and Veluca
So this should always be a team games last pick as it is mainly a counter carry pick.

1st Duchy Of Praven -
Strong Pick/ Best Player
(Imp, PD, CO, GC, GW)


2nd Northern Raiders -
Carry & Counter Praven/ Best Player
(NC, LW, Blitz)

3rd Duchy Of Dhirm -
Slow roll Counter/ Good Player
(Imp, Ins, PD)

4th Duchy Of Sargoth -
Counter Pick/ Good Player
(Imp, PD, NC)

5th Duchy Of Jelkala -
Last Pick/ Counter slow roll
(Ins, Imp, Gw)

6th Southern Raiders -
Last Pick/ Carry and Counter
(NC, LW, Blitz)
----
The Gifted INC.


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