获得高级隐藏所有广告
发表: 12   谁浏览过: 58 users
28.06.2015 - 19:55
I think military infrastructure (ex: Factories, Barracks, Ports/Harbors, and Fortifications would add another level of strategy to the game.
载入中...
载入中...
28.06.2015 - 20:02
Overall, no support, as it could make it too complicated. If it were to be implemented, it would have to be off by default, with an option to turn them on.
----

"For out of the ground we were taken
For the dust we are,
And to the dust we shall return"
载入中...
载入中...
30.06.2015 - 05:28
I think this is a great idea. Spend your money on factories to increase reinforcement numbers or boost horrible economies. It's a trade off because the enemy could just bomb you and you waste money but I like the idea. It would really help someone in India for example. Support!
载入中...
载入中...
30.06.2015 - 13:43
I personally think that it's a really bad idea in general, but the option of paying a fee to make coastal, non-port cities into ports could be interesting. It'll have to be a game option turned off by default, of course.
载入中...
载入中...
08.07.2015 - 19:13
作者: 12gsh, 28.06.2015 at 20:02

Overall, no support, as it could make it too complicated. If it were to be implemented, it would have to be off by default, with an option to turn them on.


Such Negative feelings towards this wonderful idea. I myself have been thinking of this and fully support everything he said except for barracks. It would cause another step in this game. In fact, it would create game play similar but better than Civ 5. As you said so yourself, you struggled to get to r5, this would be a new era in AtWar where everyone now has virtually equal opportunity to excel. As for ports/harbors we practically already have those. Things like factories for uranium, furniture, and other worldly goods would be like our income. Fortifications our defense. Multiple sources of income and many different levels of strategy. Think of all the potential you are throwing away. Would you not want to be able to create an economical info structure for your country? As for factories, this would even out every countries potential for building armies. Support now!

----

载入中...
载入中...
08.07.2015 - 21:51
作者: Diedra, 08.07.2015 at 19:13
-snip-

My concern is that this sort of thing might ruin the brilliant simplicity of AtWar.
载入中...
载入中...
08.07.2015 - 23:08
作者: International, 08.07.2015 at 21:51

作者: Diedra, 08.07.2015 at 19:13
-snip-

My concern is that this sort of thing might ruin the brilliant simplicity of AtWar.


The scientific man does not aim at an immediate result. He does not expect that his advanced ideas will be readily taken up. His work is like that of the planter - for the future. His duty is to lay the foundation for those who are to come, and point the way.

I must agree the simplicity is brilliant. Why not advance that simplicity into multiple levels upon levels of simplicity all put together into one comprehensive game?

----

载入中...
载入中...
09.07.2015 - 06:00
作者: Diedra, 08.07.2015 at 23:08

The scientific man does not aim at an immediate result. He does not expect that his advanced ideas will be readily taken up. His work is like that of the planter - for the future. His duty is to lay the foundation for those who are to come, and point the way.

I must agree the simplicity is brilliant. Why not advance that simplicity into multiple levels upon levels of simplicity all put together into one comprehensive game?

Because levels upon levels of simplicity is not simplicity.
载入中...
载入中...
09.07.2015 - 12:09
作者: International, 09.07.2015 at 06:00

作者: Diedra, 08.07.2015 at 23:08

The scientific man does not aim at an immediate result. He does not expect that his advanced ideas will be readily taken up. His work is like that of the planter - for the future. His duty is to lay the foundation for those who are to come, and point the way.

I must agree the simplicity is brilliant. Why not advance that simplicity into multiple levels upon levels of simplicity all put together into one comprehensive game?

Because levels upon levels of simplicity is not simplicity.


Anything is simple if you make it simple. Simplicity put together makes advances but can be broken down into simplicity upon simplicity.
载入中...
载入中...
12.07.2015 - 03:24
Support! For a option:This could spice the game up a lot. There could be Three buildings,
and only one could be built per city. When you or a enemy lose the city the building remains
so you would have to choice wisely which ones to build on. This design would keep the game
competitive for all the maps i can think of.

Barracks +4 troops per month for 300 cost
Fort +1 defense for all troops in a city for 1000 cost
Town +50 income for 200 cost
载入中...
载入中...
12.07.2015 - 07:17
作者: America., 12.07.2015 at 03:24

Support! For a option:This could spice the game up a lot. There could be Three buildings,
and only one could be built per city. When you or a enemy lose the city the building remains
so you would have to choice wisely which ones to build on. This design would keep the game
competitive for all the maps i can think of.

Barracks +4 troops per month for 300 cost
Fort +1 defense for all troops in a city for 1000 cost
Town +50 income for 200 cost

No. NO. Please just no.

This is just way, way too arbitrary.
载入中...
载入中...
12.07.2015 - 21:19
If it is a option they could test something out.A option is a option. More options are good.You don't have to use it.
载入中...
载入中...
atWar

About Us
Contact

隐私条例 | 服务条例 | 横额 | Partners

Copyright © 2024 atWar. All rights reserved.

加入我们在

将游戏传播出去!