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Everytime the server resets, all casual game timers are reset to 24/12 hours. In effect, No one has take any casual game turns for about 3-4 days now. Some 12 hour games have had turns but no 24 hour games have. Is there anyway t make these timers more persistent so that they retain their current value over the span of a server reset? Thanks.
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Would be even better to not have server restarts, like, ever - which we're working on
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You'll never get away from restarting your servers at lease once in a while. How to make the game timers persistent though? Are they a timer or are they calculated based on the difference between DateTime.Now and something like turnEnd or turnStart which would be DateTime objects? Or neither of those scenarios?
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Woohoo! timers are rollin again.
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