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发表从 , 18.12.2013 - 12:20
How about Terrain for custom maps? Certain units can cross certain parts. You can name your own terrain. How about it?

An improvment of the idea:
作者: EpicRice, 23.02.2014 at 20:09

In Crusader Kings II they have a map view button where you can change from political landscape, to geographical, and then to religion, what if we had that? We already have buttons for sight/stealth detection range, why not a button which shades in areas of the map via terrain.

Ex: clicking the Terrain button would color in a country like France green as 'Plains' giving +1 movement speed for example. if you put you mouse over it, you will see the description of the terrain bonus. It doesn't even have to be colors, it could be stripes or polka dots.
28.02.2014 - 03:20
Black Shark
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作者: EpicRice, 23.02.2014 at 20:09

In Crusader Kings II they have a map view button where you can change from political landscape, to geographical, and then to religion, what if we had that? We already have buttons for sight/stealth detection range, why not a button which shades in areas of the map via terrain.

Ex: clicking the Terrain button would color in a country like France green as 'Plains' giving +1 movement speed for example. if you put you mouse over it, you will see the description of the terrain bonus. It doesn't even have to be colors, it could be stripes or polka dots.
Good idea!
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07.03.2014 - 15:51
In bottom left corner, where the mini map is, you could create another button which shows terrain levels. It changes the map to a topographic view with a key next to it showing colours, altitude and speed of troops
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Some people like you, some people don't. In the end you just have to be yourself.
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07.03.2014 - 15:54
Death1812
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作者: 4Chan, 17.02.2014 at 10:34

Well if the map was a fat chick then like....if you are traveling over her breasts the angle of the climb would be more than say passing through her cleavage (eg a canyon) so you could wall her clevage and force troops to travel over a mounta- boob reducing their total range so you are turning atwar into a 3d game basicaly I don't think this will happen since Amok is too lazy to even say hi to me even though he promised.

Calculating the distance is some basic math although I won't go into much detail since you are from USA I don't think you will understand but here is a diagram (Red long more distance) (Green short less distance)


Moving on this would not change the range of bombers since they are traveling over the boob, buy some plastic army men and hire a plus sized woman of the night for some practical experience but if you in Australia hit up http://www.darwinescorts.com.au (Ph 8981 5252) and ask for 'Shelly' and give them my ref code 305-123 so I get a discount next time, cheers.



But in short you would know by looking at the map and thinking 'hey shit that is a mountain my troops couldn't cross that so easily if at all, but they could get some mad defence bonus'


Yes walling mountains or other terrain for various bonuses would be cool although I don't think it can happen anytime soon.
Although this entire terrain thing is bs and I hate it
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24.05.2014 - 02:18
I would love the idea of terrain, though like most things I think it should be optional. I think the default maps should not have terrain, why there should be functions to allow terrain that affects stats in map maker. I don't if this is possible, but I feel if so that would be the basis for which terrain should be implemented.
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24.05.2014 - 03:38
Black Shark
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Revive idea pl0x
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