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作者: MarcJr, 27.02.2011 at 20:14 I agree. Have a ranking system and have monthly matches... we can pick times later...
but there should be a standard. I say teams of 6. Each Coalition has 6 players on a map..maps can change monthly..
if this happens then were talking about taking this game to a HOLE new level..
Here are my guide lines..
Teams of 6.
Starting Fund of 3k to 25k (for different worlds and playing styles.)
Have a system set up where players from a Coalition all join a room and talk, like a "War Room"
In this room the Coalition picks 3 to 6 players to play a match... now there will be other Coalitions that are doing the same.
So lets say you have 4 Coalitions doing this and they get match up at random and they play a match..
Now I feel that the Coalitions should win... points rank something to show that they have outperformed other Coalitions.
also I feel Each player on the winning team Get extra SP based on total SP made during a game/Players this sp will be addition to what they have won during a game...
Now... the reason for this is lets say I play MoS and Gigglin is playing PD... now since I will be doing most of the attacking and he wont be receiving as much SP. So thats where the bonus comes in. Makes since?
Now these are just random games that people can play (what I discussed above)
Then you can have "The Main Event" as you could say, where players would be put into brackets as a Coalition and the winner gets a new color shield for everyone in that Coalition.. Something as simple as that could make Me want to play one.. when your in the normal room it may shine have 2 colors on it but something to make people look at it and go yep that Coalition won the 2011 WW Competition... now to have people play in the Competition their Coalition will have to have played in Normal matches and be in the top 8 for that time period.
Well I just thought of this and Would Love more input
I like this idea, and thought it should have it's own thread
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My thoughts for this are as follows:
First, this will have to wait until Amok and Ivan add more functionality to support it...The one point I'm concerned about is the 6 on 6 requirement...
At least as of now, it's a LOT if our coalition has 3 or 4 players online at the same time--until this game picks up a LOT it may be hard to ensure that MULTIPLE coalitions have 6 players willing to invest the time in a game at the same time.
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I've played a game similar to this one in term of functionality for coalitions.
The coalition's games we made there, were mostly 4 on 4 , 30 to 40 min duration.
I agree with Nooless.
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Die
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