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发表: 40   谁浏览过: 111 users

原发表

发表从 Longarm, 24.05.2016 - 17:10
Any good player knows that to succeed in this game, you must wall your cities. The problem is that any game involving large areas requires lots of time building walls. Time yourself. Don't be surprised if you spend a third of your time building walls. Now imagine if you had the option to buy a defense ring with one click. Games would run faster, new players would fare better, our hands wouldn't get so tired, and we could focus on the reason we like this game: strategy.
26.05.2016 - 02:25
作者: Cold Case, 25.05.2016 at 23:57



Ideas?

Advanced tutorial coming, but still doesn't fix the issue. The ideas in your post are also not possible.

作者: Cold Case, 25.05.2016 at 23:57



Now if new players learn how to wall,but it isn't easy for them then they shouldn't play this game.

So you do see my argument you just completely miss the point (the point being we want new players to play the game)
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intelligence + imagination = extraordinary result
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26.05.2016 - 04:10
作者: Sun Tsu, 26.05.2016 at 02:25

作者: Cold Case, 25.05.2016 at 23:57



Now if new players learn how to wall,but it isn't easy for them then they shouldn't play this game.

So you do see my argument you just completely miss the point (the point being we want new players to play the game)

I know the point very well,but I really do not think that new players will leave game because of walls(lmao)
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26.05.2016 - 04:15
作者: Cold Case, 26.05.2016 at 04:10

作者: Sun Tsu, 26.05.2016 at 02:25

作者: Cold Case, 25.05.2016 at 23:57



Now if new players learn how to wall,but it isn't easy for them then they shouldn't play this game.

So you do see my argument you just completely miss the point (the point being we want new players to play the game)

I know the point very well,but I really do not think that new players will leave game because of walls(lmao)

As I mentioned before the skill disparity & learning curve demotivates newer players from playing, as does time constraints and that is a fact, also those types of players are most likely to spend money on the platform, walling is a key game element therefore part of that equation.
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intelligence + imagination = extraordinary result
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26.05.2016 - 04:19
作者: Sun Tsu, 26.05.2016 at 04:15

作者: Cold Case, 26.05.2016 at 04:10

作者: Sun Tsu, 26.05.2016 at 02:25

作者: Cold Case, 25.05.2016 at 23:57



Now if new players learn how to wall,but it isn't easy for them then they shouldn't play this game.

So you do see my argument you just completely miss the point (the point being we want new players to play the game)

I know the point very well,but I really do not think that new players will leave game because of walls(lmao)

As I mentioned before the skill disparity & learning curve demotivates newer players from playing, as does time constraints and that is a fact, walling is a key game element therefore part of that equation.

Agree,but at least after the arrival of the new updated tutioral which will include walls(right?),this problem won't exist anymore.They will be told about the shortcut and they will learn how to be faster.

If you want now to keep a player who doesn't know how to wall or it takes him too much time to form it he could just ask for help in help channel or in the forum.I don't believe anything else will solve this issue.
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26.05.2016 - 04:30
作者: Cold Case, 26.05.2016 at 04:19


Agree,but at least after the arrival of the new updated tutioral which will include walls(right?),this problem won't exist anymore.They will be told about the shortcut and they will learn how to be faster.

If you want now to keep a player who doesn't know how to wall or it takes him too much time to form it he could just ask for help in help channel or in the forum.I don't believe anything else will solve this issue.

Please read the thread, I have already mentioned the tutorial will cover all advanced/basic walling techniques. Most players stop playing after rank 5-6 because of the time it takes to reach a certain standard (the issue), not the time to wall in game - it appears you are referring to a different timescale
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intelligence + imagination = extraordinary result
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26.05.2016 - 04:32
作者: Sun Tsu, 26.05.2016 at 04:30

作者: Cold Case, 26.05.2016 at 04:19


Agree,but at least after the arrival of the new updated tutioral which will include walls(right?),this problem won't exist anymore.They will be told about the shortcut and they will learn how to be faster.

If you want now to keep a player who doesn't know how to wall or it takes him too much time to form it he could just ask for help in help channel or in the forum.I don't believe anything else will solve this issue.

Please read the thread, I have already mentioned the tutorial will cover all advanced/basic walling techniques. Most players stop playing after rank 5-6 because of the time it takes to reach a certain standard (the issue), not the time to wall in game - it appears you are referring to a different timescale

Hmm that is what I am saying?Though yeah I did not notice if you mentioned anything about the tutioral.

Currently I am talking about the time that a wall might take for a player to form.
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26.05.2016 - 04:38
作者: Cold Case, 26.05.2016 at 04:32

作者: Sun Tsu, 26.05.2016 at 04:30

作者: Cold Case, 26.05.2016 at 04:19


Agree,but at least after the arrival of the new updated tutioral which will include walls(right?),this problem won't exist anymore.They will be told about the shortcut and they will learn how to be faster.

If you want now to keep a player who doesn't know how to wall or it takes him too much time to form it he could just ask for help in help channel or in the forum.I don't believe anything else will solve this issue.

Please read the thread, I have already mentioned the tutorial will cover all advanced/basic walling techniques. Most players stop playing after rank 5-6 because of the time it takes to reach a certain standard (the issue), not the time to wall in game - it appears you are referring to a different timescale

Hmm that is what I am saying?Though yeah I did not notice if you mentioned anything about the tutioral.

Currently I am talking about the time that a wall might take for a player to form.


The issue is for players that play for 1-4 hours a week and take 2 years to hit rank 6 who don't have the inclination or time allowance to practice, or players that only spend a short amount of time playing and not wanting to build countless walls during their game time. Please allow me to clarify that. Any proposed solution would need to accommodate that player segment, whilst simultaneously leaving the game META unaffected for those that do not wish to have simplified options enabled.
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intelligence + imagination = extraordinary result
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26.05.2016 - 04:48
作者: Sun Tsu, 26.05.2016 at 04:38

作者: Cold Case, 26.05.2016 at 04:32

作者: Sun Tsu, 26.05.2016 at 04:30

作者: Cold Case, 26.05.2016 at 04:19


Agree,but at least after the arrival of the new updated tutioral which will include walls(right?),this problem won't exist anymore.They will be told about the shortcut and they will learn how to be faster.

If you want now to keep a player who doesn't know how to wall or it takes him too much time to form it he could just ask for help in help channel or in the forum.I don't believe anything else will solve this issue.

Please read the thread, I have already mentioned the tutorial will cover all advanced/basic walling techniques. Most players stop playing after rank 5-6 because of the time it takes to reach a certain standard (the issue), not the time to wall in game - it appears you are referring to a different timescale

Hmm that is what I am saying?Though yeah I did not notice if you mentioned anything about the tutioral.

Currently I am talking about the time that a wall might take for a player to form.


The issue is for players that play for 1-4 hours a week and take 2 years to hit rank 6 who don't have the inclination or time allowance to practice, please allow me to clarify that. Any proposed solution would need to accommodate that player segment.

If they play for 1-4 hours a week and takes them 2 years to hit rank 6 then the ''point'' is pretty far,unless he is rich and doesn't know where to spend his money
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26.05.2016 - 04:53
作者: Cold Case, 26.05.2016 at 04:48


If they play for 1-4 hours a week and takes them 2 years to hit rank 6 then the ''point'' is pretty far,unless he is rich and doesn't know where to spend his money

Exactly, normally working people have disposable income, however do not have disposable time.
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intelligence + imagination = extraordinary result
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26.05.2016 - 10:24
作者: Lemonade, 25.05.2016 at 16:36

作者: MURAD IV, 25.05.2016 at 16:25

作者: Sun Tsu, 25.05.2016 at 15:50

作者: Lemonade, 25.05.2016 at 13:32

It takes 3 sec to wall a city with the shortcuts, so why do we need a scripted wall?

It isn't so easy for noobs, even with the shortcuts.

Give us no wall games as option, shouldnt be to hard to implement, new part of ATWAR------------ NWG-no wall games

No Wall sucks, a "better tutorial" (how to use shortcuts) would be better

maybe for u, we all have different opinions on some subjects
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It's scary how many possible genocidal war lords play this game, and i could be one of them
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