24.04.2025 - 16:46
Theoretically speaking, what ways could team 1 win? Team 1 being western Europe and the Americas. Just for fun ![]()
---- The bitterest truth is better than the sweetest lie - Griffin, MIB III
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25.04.2025 - 04:31
If you power went out for a week then maybe
---- Lest we forget Moja Bosna Ponosna
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25.04.2025 - 06:50
Hey there.! ![]() It's generally unlikely for another person to win after someone consolidates all of Asia and worse if they have some parts of Europe, but you can still try to win by SP according to maximum turns playable (usually 50), though that's only possible if Asia doesn't already lead the game by SP because they'll keep mining even more SP then the rest. If your a sly fellow you can also try the more cunning approach of bringing Marines across the Pacific into Japan, Korea and China although it generally doesn't work against experienced players if your aim to topple your opponent, but it can at least distract Asia long enough to sidetrack it's invasion of the west and give Europe a breather and some respite. It does however require large early upfront costs to execute such plans with success. ![]() Another thing I liked to do as America in long world games was to create long chains of transports from New York to Lisbon Or even farther ( across the Mediterranean and down to Red Sea near Egypt was my record XD ) in order to transport troops quickly into Europe which can be useful in a war of attrition against Asia but they also require early Investment (preferably before Asia consolidates it's holdings) and takes 7 to 10 turns after reinforcement turn to build at the quickest ( unless you're Blitz) and it's also possible for the transports would simply to be shot down by stealths and in the mean time Europe must hold itself together. Despite the challenges to build one i still find it to be a fun thing to carry out. :lol: ![]() Lastly, there is the more easy but less practical and more luck & hope driven route of simply praying to what ever God/Gods you believe in that your opponent would disconnect from the game long enough for you to win. As silly as it sounds this is a rather popular approach then one you might expect and is used by players of all ranks and classes. ![]() Cheers! ![]() ![]()
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25.04.2025 - 11:51
The infographics show taught me that the usa military can defeat the world so i consider this a skill issue
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25.04.2025 - 13:40
My suggestion would be to meet them mid ocean with lots of airpower, preferably stealthy airpower. If you catch him mid ocean you can really clean up. You do need to anticipate stealth commando attacks in NA but in my experience they rarely pack much of a punch. You also need lots of recon to intercept his stealth units. Winning is definitely doable. Good luck...
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26.04.2025 - 10:40
These types of games normally end up on who has most SP unless it max turn 500 or something. Also its best u fight alone since fighting with 2 opponents that are allied means double SP for you (side effect is they can micromanage better than if you if they are experienced players but imo doesnt matter). I normally go IF eu/asia cus units harder to kill means more sp , LB eu same as IF if u have more money but its tricky to manage the eco and nc/co/lw usa cus u will need to go inter oceanic. Aside from these big 3 powers i count africa too for its massive reinf but as a weaker side player , u will need to be imp/gw/ins and allied with another great power to try to win.
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27.04.2025 - 10:55
It all depends on the skill at the end of the day, especially in these world map big unit counts games. I remember a PC drop where laochra was MOS Cuba and Mauzer Panteri was Asia PD, not sure which starting country. Even though Mauzer consolidated Asia and reached africa and europe faster, Laochra managed to win on SP. In this case though unit count advantage is too big and this game is lost for America.
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你确定吗?