10.11.2012 - 09:27
Dear developpers and community, recently I am using walls arround my units to move them arround. Altough sometimes I lack time for making walls arround my moving (tank) stack. I was hoping you could make a function to group your units and send them 'equal' the right way. (in other awesome games like Age of Empires 2 and Command & Conquer (since TS) already has that function). Keep up the good work, you are awesome by making this application.
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ElementZ 账户已删除 |
10.11.2012 - 11:09 ElementZ 账户已删除
Walling your stack is a great idea! But it might create more unwanted bugs or confusion just by adding more add-on to the game.
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10.11.2012 - 14:12
Why would that bug more? Its like just sending multiple stacks exacly the same way. Something I am already doing manual... just automate it?
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AlexMeza 账户已删除 |
10.11.2012 - 14:28 AlexMeza 账户已删除
I don't get it . Do you want an auto wall function?.
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10.11.2012 - 15:49
No I want an auto move function moving stack + wall forward and behind with 1 click. Instead of 4 clicks (3 clicks for wall and 1 click for stack)
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10.11.2012 - 16:16
Completly innecessary and probably hard to do. Dont be lazy.
---- I dont understand why people says that Full Package is too expensive: http://imageshack.us/a/img854/6531/fzhd.png "I... Feel a little dead inside" -Gardevoir
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AlexMeza 账户已删除 |
11.11.2012 - 07:19 AlexMeza 账户已删除
Yup, raetah is right. If you get some turn timeouts, just practice a little bit .
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11.11.2012 - 07:30
Rally points might be cool though... I know its more of an RTS thing but could help in world games and such.
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12.11.2012 - 17:28
I understand that the timer has been made for purposes that players dont go afk and stuff. But sometimes I have lack of time moving all my units (mostly in World Maps). So that is where this suggestion is comeing from. And sometimes when you play against 2 smaller players in a World Map they noobishly change the turn timer to 1 minute... to annoy.
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28.12.2012 - 01:14
I support this now. After playing with games that have nukes, or some unit that if balanced right could just act as a deterrent to large stacks which custom maps can have, it makes sense to be able to drag a box over a bunch of units and move them at once, because in that situation you'll probably have lots of small stacks.
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你确定吗?