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原发表

发表从 Htin, 06.06.2014 - 12:49
How do you know how big the empire of the other player is? when you don't have a unit/spy near it to help you know the info on your neighbor. I'll says make a option where you your unit's view range can help you lift the fog.

> the land on the view range can be seen only by the player's unit.; the other area of land is fog. Until you move a unit to see the area with the unit's view range.
> I tried to draw and fill the the land around the unit's range.
> make this game more strategic, because you don't know who out there in the map, until your unit explore the land.
> Once your unit leave a area, the area will be fog again . Because your unit's view range is out of range.
> sentry planes will be more important. A support unit.
> how the hell you know a enemy's stack is coming toward you( you may not know the stack numbers), but you see an enemy stack coming toward you without the use of your unit's view range.
> reduce ally-fag, because if you don't know how big your enemy empire is, you would less likely ally them.
> reduce leaver, Give me a reason to leave if i don't know my enemy's territory empire, so i can't run away like a chicken/coward.
> competitive and fun- because Imagine scouting territories with your spies and realizing your enemy is preparing a invasion or vice versa, or you preparing an army of a huge stack, Without your enemy seeing a stack coming for them Unlike our normal system Where you can see a army( the enemy might not know the size/type of your army, because it out of view range, BUT they can see a army coming for them)- That the problem, how do you know a enemy stack coming for you without a unit's view range to detect it.
> Marine and any stealth unit is still stealth even with the view range, Unless the stealth unit is closed to another enemy's unit or it's unveiled when you attack a wall, but it obvious to an enemy if you take a enemy cities with unit out of nowhere, because it stealth.
> Make it as an option: no fog, or a fog.
I know some of you are a RP addict and need the no fog for diplomacy game, so i decided it should be implemented as an option.
25.10.2014 - 19:05
This idea in my opinion would be an awesome idea for more medieval scenario's/maps. I think they should implement it as an option you can check off when starting the map/game. Personally I greatly support this idea, but have an idea on this topic. Reffering to Civilization's Revolution




In game the view of your land depends on the size of the city, which could relate back to AtWar, which would determine the range of the land based on the population, reinforcement number, and income of the city. Say Delphi with a reinforcement # of 8, a population of 14 mln, and an income of 214, would have a much greater range of view, than say Warsaw with 5 reinf., a population of 1.7 mln, and an income of 99. Basically if the fog option should be implemented into the game, I believe that their range should be determined by the basic size of the city.
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26.10.2014 - 18:28
Do you think that they'll finally think about adding the fog option though? It would be a fun thing to have...
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30.10.2014 - 20:48
But you could still see everything from the spectator point of view, if you have a buddy watching.
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30.10.2014 - 22:04
I like the idea, would be cool on a map like Sapien.
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03.11.2014 - 14:39
 Htin
Admin should add this
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Hi
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03.11.2014 - 20:57
 Htin
Hi
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Hi
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08.11.2014 - 06:57
 Htin
Bumbp
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Hi
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08.11.2014 - 06:57
 Htin
Bumbp
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Hi
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08.11.2014 - 06:57
 Htin
Bumbp
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Hi
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08.11.2014 - 09:30
This is gay.
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08.11.2014 - 10:15
 Htin
作者: Professor Adog, 08.11.2014 at 09:30

This is gay.

Only a fan of un and rp would says ths and at-war is unrealistic
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Hi
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08.11.2014 - 12:48
作者: Htin, 08.11.2014 at 10:15

作者: Professor Adog, 08.11.2014 at 09:30

This is gay.

Only a fan of un and rp would says ths and at-war is unrealistic

> fan of UN and RP. you don't know me then.
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08.11.2014 - 12:57
 Htin
作者: Professor Adog, 08.11.2014 at 12:48

作者: Htin, 08.11.2014 at 10:15

作者: Professor Adog, 08.11.2014 at 09:30

This is gay.

Only a fan of un and rp would says ths and at-war is unrealistic

> fan of UN and RP. you don't know me then.

You even admitted it
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Hi
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27.11.2014 - 11:22
No this is a stupid idea
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20.12.2014 - 18:02
 Htin
作者: mb0900223, 27.11.2014 at 11:22

No this is a stupid idea

you don't even play this game
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Hi
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20.12.2014 - 18:47
Support
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29.12.2014 - 12:35
Good idea, support it may be an idea to have this option before the game starts, I will make sure admin see this.
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intelligence + imagination = extraordinary result
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10.01.2015 - 10:27
 Htin
Bump
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Hi
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17.06.2015 - 15:55
I wish our dreams came true :s
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18.06.2015 - 12:27
Support
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Seule la victoire est belle
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18.06.2015 - 20:39
Support
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19.06.2015 - 12:18
No Support
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10.08.2015 - 09:31


Would make afterwind more realistic and worldgames more excited to play! even spectators can tell their 'friends' how many troops coming from the enemies.
Support this idea!
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作者: Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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10.08.2015 - 18:40
Support
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R.I.P. Mortal Kombat 2/15/2015



~Cryptic(CDN)
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11.08.2015 - 08:08
Soldier001
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No support, this is a strategy game not a tactic one, no need to add fog.
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11.08.2015 - 13:11
作者: Guest, 11.08.2015 at 08:08

No support, this strategy game not a tactic one, no need to add fog.

Think of the strategies you could use if your enemy couldn't see your armies coming. Show weakness in the north but come with a huge blow to the south. This would allow MORE strategy.
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11.08.2015 - 14:20
Soldier001
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作者: jimmynow, 11.08.2015 at 13:11

作者: Guest, 11.08.2015 at 08:08

No support, this strategy game not a tactic one, no need to add fog.

Think of the strategies you could use if your enemy couldn't see your armies coming. Show weakness in the north but come with a huge blow to the south. This would allow MORE strategy.

blitzkrieg was offensive doctrine not strategy, same goes for other so called "strats", it was general's mind that was using units different way, not something applying units that was giving them more power, and i think fow is bs, i mean every superior officer could've afforded a strategical map and pointed out enemies and his units there, as i said it's not tactical game where u launch close combat operations and u have no idea where ur enemy groups are hiding, this is strategy game, f.e 1 infantry = 1 infantry division which consists from ca. 13k men.
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11.08.2015 - 15:02
Support this!
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13.08.2015 - 04:11
Support
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"The essence of combat: kill, or be killed!"
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19.10.2015 - 19:01
Bump
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