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原发表

发表从 Tundy, 14.08.2015 - 21:15
Background Information


Before I explain my idea, let me give you a few drops of background so you can understand it [Amok, if you lose your sanity i am sorry ].
Atwar has ports right? naval units can only be recruited in ports right?


In the map editor we are allowed to "tag" a city as a port right? ok, now let me tell you my idea:
Allow map makers to create new "tags" and to assign "tags" to cities and units.






What will this do?

-A city with the port "tag" will be allowed to recruit units that can only be recruited in cities with the port "tag" [Naval Units and Custom Naval units]
-A city with the air base "tag" will be allowed to recruit units that can only be recruited in cities with the air base "tag" [Custom Air units, and Default Air units if the map maker edit them to require the air base "tag"]




How will this look?

Creating "Tags" will be just like creating a new country/unit



Assigning a "Tag" can either be simple stuff like checking/unchecking all the "tags" currently created in the map (the Port "tag" can be in maps by default)







Or it can be like this:




Then units can be assigned a tag, this is a default naval unit:






How will this benefit map makers and atwar?

This will take atwar map making to a completely new whole level, just to give you an example:

-Red (aka Rome) can recruit Roman units in his land, Red can only recruit Barbarian Mercenaries in Blue's Land (Aka Barbarians), Red can't recruit any units in Pink's Land

-Blue (Aka Barbarians) can recruit Barbarian Hordes in his land, Blue can only recruit Swordmen in Red's Land, Blue can't recruit any units in Pink's Land.

-Pink (Aka Huns) can only recruit Huns in his land, Pink can recruit "Alan Soldiers", "Visigoth Soldiers" , "Frank Soldiers" etc depending on which region he takes from Blue, Pink can only recruit "slaves" in any land he takes from Red.

07.02.2016 - 06:26
作者: Guest, 06.02.2016 at 21:32

I feel like they really should have taken some of atwar's best map creators... an like interviewed on what they could do better with the map creator.

I'm starting to think they broke map editor and it's never comming back.
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We are not the same- I am a Martian.
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07.02.2016 - 07:29
作者: Guest, 07.02.2016 at 06:34

作者: Helly, 07.02.2016 at 06:26

作者: Guest, 06.02.2016 at 21:32

I feel like they really should have taken some of atwar's best map creators... an like interviewed on what they could do better with the map creator.

I'm starting to think they broke map editor and it's never comming back.

idk... it probably has something to do with the pyramids though.
Pyramids are said to gather supernatural forces so you could turn a dull blade razor sharp
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10.04.2016 - 21:28
Shameful self-bump.
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11.04.2016 - 01:33
作者: Amok, 08.10.2015 at 16:00

This is actually a pretty great idea. Remind me if we forget to implement it in the HTML5 editor.

Reminded
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We are not the same- I am a Martian.
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11.04.2016 - 01:34
作者: Al Fappino, 11.10.2015 at 08:15

作者: Amok, 11.10.2015 at 03:01

作者: Al Fappino, 10.10.2015 at 20:25

When is it coming?

Can't give any dates yet, but soon!


Guess we'll have it by Christmas

Christmas 2036
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We are not the same- I am a Martian.
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11.04.2016 - 05:48
作者: Helly, 11.04.2016 at 01:34

作者: Al Fappino, 11.10.2015 at 08:15

作者: Amok, 11.10.2015 at 03:01

作者: Al Fappino, 10.10.2015 at 20:25

When is it coming?

Can't give any dates yet, but soon!


Guess we'll have it by Christmas

Christmas 2036


*Christmas 2056
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05.05.2016 - 13:10
作者: Al Fappino, 11.04.2016 at 05:48

作者: Helly, 11.04.2016 at 01:34

作者: Al Fappino, 11.10.2015 at 08:15

作者: Amok, 11.10.2015 at 03:01

作者: Al Fappino, 10.10.2015 at 20:25

When is it coming?

Can't give any dates yet, but soon!


Guess we'll have it by Christmas

Christmas 2036


*Christmas 2056


2 weeks*
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05.05.2016 - 14:45
So... are we actually getting this?
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Someone Better Than You
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06.05.2016 - 09:26
作者: Zephyrusu, 05.05.2016 at 14:45

So... are we actually getting this?


I wouldnt hold your breath but maybe
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06.05.2016 - 09:57
作者: Helly, 07.02.2016 at 06:26

I'm starting to think they broke map editor and it's never comming back.

Amok tried to save his hours and hours of work, server crashed and his screen froze... karma s a bitch amok!!!! Hihi
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12.02.2017 - 00:46
Bump of justice
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12.02.2017 - 06:09
作者: Cpt.Magic, 05.05.2016 at 13:10

作者: Al Fappino, 11.04.2016 at 05:48

作者: Helly, 11.04.2016 at 01:34

作者: Al Fappino, 11.10.2015 at 08:15

作者: Amok, 11.10.2015 at 03:01

作者: Al Fappino, 10.10.2015 at 20:25

When is it coming?

Can't give any dates yet, but soon!


Guess we'll have it by Christmas

Christmas 2036


*Christmas 2056


2 weeks*

Reference to The Money Pit?
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12.02.2017 - 07:17
I could'nt ever come up with a better trolling
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16.02.2017 - 02:19
作者: Amok, 08.10.2015 at 16:00

This is actually a pretty great idea. Remind me if we forget to implement it in the HTML5 editor.

Yearly reminder
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We are not the same- I am a Martian.
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16.02.2017 - 08:28
So how long has it been exactly since HTML5 first mindfucked us?
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Someone Better Than You
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16.02.2017 - 08:55
作者: Zephyrusu, 16.02.2017 at 08:28

So how long has it been exactly since HTML5 first mindfucked us?

He's been preaching sweet nothings in our ears about the html5 holy land since 2015 lol.
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We are not the same- I am a Martian.
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12.06.2017 - 05:46
Bump...
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12.06.2017 - 08:01
作者: Amok, 11.10.2015 at 03:01

作者: Al Fappino, 10.10.2015 at 20:25

When is it coming?

Can't give any dates yet, but soon!

"soon"
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12.12.2017 - 15:51
Bump
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12.12.2017 - 16:55
Amok promised the map editor is 99.99% done and at the top of the priority list, so maybe we'll get it before the end of the century?
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13.12.2017 - 02:23
 Ivan (管理员)
作者: Mapron01, 12.12.2017 at 16:55

Amok promised the map editor is 99.99% done and at the top of the priority list, so maybe we'll get it before the end of the century?

Things haven't been moving for a long time, because that 1% left is the really hard bit, and we could never find enough time/willpower to finish it. But now we have a dedicated programmer and things are really moving, yay!

And btw, I love this thread's idea, I hope we'll get to implement it after the 'vanilla' editor is released.
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07.04.2018 - 00:23
作者: Tundy, 29.10.2015 at 11:18




Dude - your example already exists - when a mapmaker creates a map, you can set whether a player keeps the units they start with the whole game (German player building German units in conquered territories). It already exists. You're complaining about nothing.

You need to talk to the map creator to ask them to change the setting.
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Embrace the void
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10.04.2018 - 00:23
作者: RatWar, 07.04.2018 at 00:23

作者: Tundy, 29.10.2015 at 11:18




Dude - your example already exists - when a mapmaker creates a map, you can set whether a player keeps the units they start with the whole game (German player building German units in conquered territories). It already exists. You're complaining about nothing.

You need to talk to the map creator to ask them to change the setting.


You obviously didn't understood the concept.
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10.04.2018 - 03:46
I guess not. I'll have to read it again sometime.
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Embrace the void
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22.06.2020 - 17:43
UP
I don't know if it's feasible, but it would be a really, really great feature.
The current "Limit reinforcements to your own units" option isn't flexible enough
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23.06.2020 - 15:30
Bump
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04.07.2020 - 06:56
When
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Infinctus Callidas, Decus Aeternum
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09.07.2020 - 00:13
Bump but never going to happen
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