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发表: 11   谁浏览过: 134 users
30.01.2011 - 23:57
Had this idea just last night, and thought a bit about it for a while, adding and removing advantages and disadvantages from the strategy.
Anyway, here it is:

"Conqueror" Strategy
+2 Attack against neutral units
+1 Attack against other players
-2 Reinforcements from outside your home country.
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31.01.2011 - 00:08
Ridiculously overpowered. The idea of just capturing a capital alone is too powerful for anything. Other than that the idea isn't really thought out too well and it doesn't balance like the already established one do.
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31.01.2011 - 00:10
"Capturing a neutral capital will instantly place all the other cities in that country in your control."

Stopped right there.
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Our Mahdi will have a broad forehead and a prominent nose. He will fill the earth with justice as it is filled with injustice and tyranny.
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31.01.2011 - 00:16
Hmm.
Yeah, guess my half-asleep brain didn't think that one out too well.
Any suggestions?
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31.01.2011 - 00:23
My suggestion (it will be crazy) will knock your socks off.

- 160% unit cost
- +2 off/def all land/air units
- -1 range land/air units
- -1 reinforcement from all occupied cities


This was all thought up on the spot so it's probably a horrible idea.
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Our Mahdi will have a broad forehead and a prominent nose. He will fill the earth with justice as it is filled with injustice and tyranny.
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31.01.2011 - 00:49
Having the cap give you all cities is a terrible idea, however various bonuses for taking neutral territory, at the expense of reinforcements from said territory might be nice.
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31.01.2011 - 09:10
作者: Mahdi, 31.01.2011 at 00:10

"Capturing a neutral capital will instantly place all the other cities in that country in your control."

Stopped right there.


Same.
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31.01.2011 - 14:32
作者: Colt556, 31.01.2011 at 00:49

Having the cap give you all cities is a terrible idea, however various bonuses for taking neutral territory, at the expense of reinforcements from said territory might be nice.

maybe something like +1 bonus to attack when battling a neutral unit but the reinforcement for capitals outside your home country is reduced by 2 (min 1)? Maybe also a small penalty to attack or defense when facing other players to balance it out?
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31.01.2011 - 14:39
I could see that working, since you're overly aggressive and brutal in taking territory, said territory doesn't support you. So it's harder to recruit/draft people (thus lower reinforcements), and they're likely to side with an invading force thus decreasing your stats when attacked in such a city. So while you may take territory quicker, it wont be as valuable.
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01.02.2011 - 00:13
So then, how about:
+1 attack bonus against Neutral units.
-2 reinforcements gained from anywhere but your home capital.
And maybe the increased transport capacity?
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01.02.2011 - 15:50
I suggest:
+2 attack against neutral cities
+1 attack against enemies
-2 reinforcements outside your country

Thats to balance it out a bit
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