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发表: 4   谁浏览过: 32 users
08.10.2017 - 20:03
 Orc
Hi,

Can implement "Chance of hit the target"?

Example:

- 1 configured for slingers. (Probability of hit the enemy lower)
- 3 configured for archers. (Probabilty of hit the enemy lower but better)
- 9 configured for crossbowman. (Probability of hit the enemy high and better).

This is a good thing to implement too. "Chance of hit the target".

A novice/militia/recruit unit has a lower value for "Chance of hit the target".
A Elite unit has a better value for "Chance of hit the target".


Thanks.
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08.10.2017 - 20:14
 Orc
Lets we to analise "Chance of hit the target" in a "Modern Game":

- Shotgun - Low RANGE(Attack from a distance?) and high damage.
- AK-47 - "Chance of hit the target" lower but high damage.
- Sniper - "Chance of hit the target 0 (error) or 1 (hit the target)" and high damage.

Thanks.
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08.10.2017 - 21:20
Fap fap fap fap fap
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09.10.2017 - 04:23
作者: boywind2, 08.10.2017 at 21:20

Fap fap fap fap fap

shut up go to nigga forum
----
Do you fear death? Do you fear that dark abyss? All your deeds laid bare. All your sins punished.
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