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发表: 6   谁浏览过: 110 users
16.01.2020 - 13:49
It's a formula made to calculate the price of an unit based on their stats. When you create an unit, you must choose its role (main attack, main defence, secondary attack, secondary defence, stealth, etc.) and the editor will fill with the standard stats of AtWar. This formula consider your addition of points over this predetermined stats.

The price resulting from the calculations must be added to the unit price already predetermined by the editor.

Attack points
Attack units: +20 cost per point. If you add 5/10/12 points, then also increase the final cost by +20/+30/+40.
Defence units: +10 cost per point. If you add 5/10/12, then also increase the final cost by +20/+30/+40.
Support/Transport units: +20 cost per point.

Defence points
Attack units: +10 cost per point. If you add 5/10/12 points, then also increase the final cost by +20/+30/+40.
Defence units: +20 cost per point. If you add 5/10/12 points, then also increase the final cost by +30/+60/+90.
Support/Transport units: +20 cost per point.

Critical chance
All units: +10 cost for every 3 points. If you add 12/20/28 points, then also increase the final cost by +20/+40/+70.

HP points
Attack/Defence units: +30 cost per point. If you add 4/8/10/12 points, then also increase the final cost by +20/+60/+80/+100.
Support/Transport units: +20 cost per point.

Movement points
Attack units: +20 cost per point. If you add 3/6/9/12 points, then also increase the final cost by +20/+30/+40/+50.
Defence units: +20 cost per point. If you add 3/6/9/12 points, then also increase the final cost by +10/+20/+30/+40.
Support/Transport units: +20 cost per point. If you add 3/6/9/12 points, then also increase the final cost by +20/+50/+90/+140.

Collateral damage points
All units: +10 cost per point. If you add 5/10/15 points, then also increase the final cost by +20/+50/+80/+120.

View range points
All units: +5 cost for every 2 points. If you add 12/20/28 points, then also increase the final cost by +40/+60/+80.

Capacity points
Support/Transport units: +40 cost per point. If you add 4/8/12/16 points, then also increase the final cost by +40/+80/+120/+160.



Attack units are:
Ground/Naval/Air main attack, secondary attack, special attack, stealth.

Defence units are:
Ground/Naval/Air main defence, secondary defence, special defence, stealth.

Obs.: This formula may not be applied to "buildings", "rare" or "other" units.
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26.01.2020 - 14:54
Adding to this formula, I would like to say that once a stat reaches 9, Example: 9 defense, or 9 HP, the cost of adding an extra point to this be increased by 300%.

Example:
Regular Infantry (6 defense) = 70 cost
Infantry with +1 defense = 80 cost
Infantry with +2 defense = 90 cost
Infantry with +3 defense = 100 cost (9 Defense)
Infantry with +4 defense = 130 cost.
Infantry with +5 defense = 160 cost.
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12.03.2020 - 10:17
 Rasp
Can this topic be pinned'?
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03.11.2021 - 05:09
作者: Estus, 16.01.2020 at 13:49

It's a formula made to calculate the price of an unit based on their stats. When you create an unit, you must choose its role (main attack, main defence, secondary attack, secondary defence, stealth, etc.) and the editor will fill with the standard stats of AtWar. This formula consider your addition of points over this predetermined stats.

The price resulting from the calculations must be added to the unit price already predetermined by the editor.

Attack points
Attack units: +20 cost per point. If you add 5/10/12 points, then also increase the cost by +20/+30/+40.
Defence units: +10 cost per point. If you add 5/10/12, then also increase the cost by +20/+30/+40.
Support/Transport units: +20 cost per point.

Defence points
Attack units: +10 cost per point. If you add 5/10/12 points, then also increase the cost by +20/+30/+40.
Defence units: +20 cost per point. If you add 5/10/12 points, then also increase the cost by +30/+60/+90.
Support/Transport units: +20 cost per point.

Critical chance
All units: +10 cost for every 4 points. If you add 12/20/28 points, then also increase the cost by +20/+40/+70.

HP points
Attack/Defence units: +20 cost per point. If you add 4/8/10/12 points, then also increase the cost by +30/+40/+60/+80.
Support/Transport units: +20 cost per point.

Movement points
Attack units: +20 cost per point. If you add 3/6/9/12 points, then also increase the cost by +10/+20/+30/+50.
Defence units: +20 cost per point. If you add 3/6/9/12 points, then also increase the cost by +10/+20/+30/+40.
Support/Transport units: +20 cost per point. If you add 3/6/9/12 points, then also increase the cost by +20/+50/+80/+120.

Collateral damage points
All units: +10 cost per point. If you add 5/10/15 points, then also increase the cost by +20/+50/+80/+120.

View range points
All units: +10 cost for every 4 points. If you add 12/20/24 points, then also increase the cost by +20/+30/+50.

Capacity points
Support/Transport units: +40 cost per point. If you add 4/8/12/16 points, then also increase the cost by +30/+60/+90/+120.



Attack units are:
Ground/Naval/Air main attack, secondary attack, special attack, stealth.

Defence units are:
Ground/Naval/Air main defence, secondary defence, special defence, stealth.

Obs.: This formula may not be applied to "buildings", "rare" or "other" units.




What does adding 5/10/12 mean ? so if we start with a main attack unit "8" att and we increase it once the price goes up 20 right? then that continues?
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The Gifted INC.


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07.11.2021 - 06:50
 DireWarlord99 (版主)
引句:
作者: Almighty Life, 03.11.2021 at 05:09


It means adding 5 points/10 points/12points which are the thresholds for the exponential cost increase of a unit
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07.11.2021 - 06:51
 DireWarlord99 (版主)
Brilliant job here Estus with the custom units formula! For those who want some examples and how to make some interesting custom units and how certain units can be classified, take a look here! https://atwar-game.com/forum/topic.php?topic_id=47249. These two topics go hand in hand.
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