|
08.05.2020 - 09:28
If there's a battle nearby, the wall wont work/connect. Should solve literally everything.
----
载入中...
载入中...
|
|
|
载入中...
载入中...
|
|
|
08.05.2020 - 10:53
If there's a battle in the radius of x range around a city, a new wall will not be made. If someone tries to rewall, it will not work because there's a battle nearby and the new walls will not connect. This also applies to serbwall.
----
载入中...
载入中...
|
|
Deleted User 147612 账户已删除 |
载入中...
载入中...
|
|
08.05.2020 - 11:07
There could be an exception about a battles in a cities. Walls would register if there are battles in cities nearby, but won't if the battle is outside a city on an external unit.
----
载入中...
载入中...
|
|
Deleted User 150025 账户已删除 |
08.05.2020 - 11:46
Sounds retarded
载入中...
载入中...
|
|
载入中...
载入中...
|
|
Deleted User 278994 账户已删除 |
08.05.2020 - 16:57
This wont solve the problem and creates other problems. For example killing a wf and walling will be no longer possible.
----
载入中...
载入中...
|
|
09.05.2020 - 02:28
There could be another exception for that. The aggressive player in the battle wont be affected. So you can kill a wf unit and then wall.
----
载入中...
载入中...
|
|
|
09.05.2020 - 02:45
Then how many exceptions are we gonna make?
---- ![]()
载入中...
载入中...
|
|
|
09.05.2020 - 02:49
EDITED: If there's a unit, that is making an own wall nearby(within 1 tile), the wall wont work/connect. Should solve literally everything.
---- *enough atwar, leaving it for the game of real life
载入中...
载入中...
|
你确定吗?