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发表: 7   谁浏览过: 43 users
11.11.2024 - 03:39
As referenced in this post: https://atwar-game.com/forum/topic.php?topic_id=49724, this game takes too much upfront investment in time for the next generation of gaming.

Think about this (credits to Brsjak), why would I play a game of Atwar for ~2.5 hours when they could have played 4-5 rounds of League or Valorant in the same amount of time knowing that they'd have someone at their level to play with?

So what's a solution?

What I'm calling for is a push towards Minimalism.


Up till now, there have been several beautiful maps like WW1, The Rome Series, Nifty's GGG, WW2, etc. These are great, highly detailed, and beautiful maps. The only caveat is that in order to play these properly you need a lot of training, time, and investment in this game. You can't seriously ask a beginner to sit for 4+ hours playing the Austro Hungarian empire in WW1 to only be overwhelmed by France at t30. What you can ask a beginner to do is play a game of Risk. You don't need 4 minutes a turn to play Risk. Hell, you don't even need 2 minutes a turn to play Risk. The only bottleneck in Risk is rolling the dice and AtWar automates this for you.

It seems like if we made a segment of AtWar that was doable in 2 minutes because the maps were simple and enjoyable (while retaining much of AtWar's classical charm) we could bring in and attract more players looking for a fast hit of dopamine. AtWar would become something more feasible to play with friends. Atwar could be a party game. The faster paced part of AtWar could be to Risk like https://colonist.io/ is to Settlers of Catan. People who want to play advanced Risk but don't have the time to play Risk over the board could have an outlet to play Risk.

So what I'm suggesting is to:
1. Make a simplified World Map free to the public (no premium required) with less cities that more closely resembles Risk and can be played at 2 minutes a round. (Halving the time it takes to play a game).
2. Making less complex versions of scenarios that are more amicable to shorter rounds.
3. Create a Bullet Lobby restricting games to 1 to 2 minutes a turn. This will showcase a much faster and approachable version of AtWar and be fun for certain players who just want to go fast.

The third point is really salient because I can't even play a Europe 3 v 3 at home anymore without having to go somewhere else because 30 minutes will pass and the game has just begun. If we can play Bullet Risk on Atwar then I'm sure many people could appreciate it because now they can play the game during their breaks or lunch time without having to worry about having to leave early.
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hi
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11.11.2024 - 09:00
Nah
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13.11.2024 - 18:15
Makes sense but we have maps made for this quick pace your suggesting. Leonista ww1, king of the hill, trench warfare, toy war- the list goes on. The issue begins in hosting these maps and the players available for them
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The Gifted INC.


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14.11.2024 - 22:06
作者: Almighty Life, 13.11.2024 at 18:15

Makes sense but we have maps made for this quick pace your suggesting. Leonista ww1, king of the hill, trench warfare, toy war- the list goes on. The issue begins in hosting these maps and the players available for them


Would you suggest making these open to non-premium members or having a mod host these events regularly?
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hi
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17.11.2024 - 13:54
作者: I_Hate_You_All, 11.11.2024 at 09:00

Nah

what is there was a mini side game of risk. like this. look
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18.11.2024 - 02:13
I always found it strange that you played and talked on somebody elses atwar account without any consequence
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Lest we forget
Moja Bosna Ponosna
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18.11.2024 - 21:17
作者: Augustus Caesar, 18.11.2024 at 02:13

I always found it strange that you played and talked on somebody elses atwar account without any consequence

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