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发表: 5   谁浏览过: 29 users
12.03.2011 - 06:56
It looks like the game is turn based, but still real time. I would love to be able to play this turn based, where the turn doesn't generate until everyone's turn is in (i.e. once a day or something)

Sorry if that's already an available setting and I missed it.
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12.03.2011 - 10:13
Http://afterwind.com/forum/topic.php?topic_id=335

The idea has been put out there and it will probably be implemented eventually.
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12.03.2011 - 10:32
That's what RISK is for.
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12.03.2011 - 12:39
Or Stars! if you want to go back to 1995... But, really, was Risk the same for you after your first time playing Axis and Allies?
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14.03.2011 - 03:06
Axis N allies was so much better. But this needs alot of work to reach that level of gameplay the unit production is way to high, and in the newer versions of the game the countrys are split up. most zones produce 1 unit some 2 that keeps the game durations more strategic because your needing every space you can hold.
Also transport rules are diferent
airplane rules are diferent
Subs can submerge when attacked
Would be nice to see a few of those things implimented o yea did i mention they have aircraft carriers too, and sea zones worth points? would be nice to have sea zones worth production it adds alot to the naval end of the game.
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Where's the BEEF!
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