|
----
Versão brasileira: Herbert Richers.
载入中...
载入中...
|
|
Oh, nearly forgot: first.
----
Versão brasileira: Herbert Richers.
载入中...
载入中...
|
|
Yay. a preview release date is set
载入中...
载入中...
|
|
载入中...
载入中...
|
|
Awesome, you are indeed going fast
----
作者: Amok, 31.08.2012 at 03:10 Fruit's theory is correct
作者: tophat, 30.08.2012 at 21:04 Fruit is right
载入中...
载入中...
|
|
Very nice! I admit I'm more interested in population casualties update than the actual main new custom maps.
----
"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
载入中...
载入中...
|
|
Very awesome, can't wait.
载入中...
载入中...
|
|
Oh yes!!!
----
The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
载入中...
载入中...
|
|
Yeeeessss
----
Don't trust the manipulative rabbit.
载入中...
载入中...
|
|
载入中...
载入中...
|
|
载入中...
载入中...
|
|
载入中...
载入中...
|
|
"limited public alpha"
where is the limited closed alpha for premium players?
载入中...
载入中...
|
|
Sounds amazing good luck with the project.
载入中...
载入中...
|
LDK 账户已删除 |
Sorry, but I just want to ask some questions.
Since the changing of new things, will it make it harder for more people to access this game?
For Example, Fifa 08, Fifa 09, Fifa 10, were playable but then Fifa 11 onwards on PC can't be accessed for me because of my crappy computer.
Will the same system requirements be allowed on the new update, or will there be some changes to the requirements?
Its great and all, but I want to know that I can actually play it
载入中...
载入中...
|
|
作者: Guest, 14.09.2012 at 01:31
Will the same system requirements be allowed on the new update, or will there be some changes to the requirements?
Its great and all, but I want to know that I can actually play it
System requirements will stay the same, don't worry.
载入中...
载入中...
|
|
作者: Tundy, 13.09.2012 at 19:18
"limited public alpha"
where is the limited closed alpha for premium players?
This.
----
The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
载入中...
载入中...
|
|
Yes, alpha will be open for premium players only.
载入中...
载入中...
|
|
Yay. good that i am premium
载入中...
载入中...
|
|
"a lot of things are ready, but other still require some work."
can you post a picture or a example of some features that are done?
for example how Population casualties will work, or a picture from the new stats or lobby? D:
or a least more details about the minor goodies
载入中...
载入中...
|
|
----
Magnets,how do they work?
载入中...
载入中...
|
|
作者: Tundy, 14.09.2012 at 21:07
"a lot of things are ready, but other still require some work."
can you post a picture or a example of some features that are done?
for example how Population casualties will work, or a picture from the new stats or lobby? D:
or a least more details about the minor goodies
I'm not sure Population casualties will be as exciting as some of you might expect. What happens is, in every attack on the city some of the civilians die - this depends on the intensity of the battle and the attacking units' collateral damage rating (some, like bombers will obviously do more damage to civilians). The loss of population is reflected on city income and reinforcements. Lose 50% of the population and half of the income and half of the reinforcements will be gone as well. Population will gradually increase as well, though rather slowly.
Population casualties will be shown in the battle menu, events menu (for particularly epic battles with severe losses - this will be shown to all players) and in the end game statistics.
So, not that much is affected at the moment, but we're hoping this will add a bit more variety to units and strategies, and will possibly create some interesting scenarios / victory objectives in the future.
I'm going to post some new artwork in a separate update soon.
载入中...
载入中...
|
|
作者: Ivan, 15.09.2012 at 14:47
作者: Tundy, 14.09.2012 at 21:07
"a lot of things are ready, but other still require some work."
can you post a picture or a example of some features that are done?
for example how Population casualties will work, or a picture from the new stats or lobby? D:
or a least more details about the minor goodies
I'm not sure Population casualties will be as exciting as some of you might expect. What happens is, in every attack on the city some of the civilians die - this depends on the intensity of the battle and the attacking units' collateral damage rating (some, like bombers will obviously do more damage to civilians). The loss of population is reflected on city income and reinforcements. Lose 50% of the population and half of the income and half of the reinforcements will be gone as well. Population will gradually increase as well, though rather slowly.
Population casualties will be shown in the battle menu, events menu (for particularly epic battles with severe losses - this will be shown to all players) and in the end game statistics.
So, not that much is affected at the moment, but we're hoping this will add a bit more variety to units and strategies, and will possibly create some interesting scenarios / victory objectives in the future.
I'm going to post some new artwork in a separate update soon.
i want the option to turn population casualties off, for me it will unbalance the game competitively. :/ and have no real interest in using it.
anyway, my thoughts on it.
really with modern warfare, bombers should be able to decrease income in attacks by bombing military factories, the same with destroyers. but infantry, tanks, marines, submarines etc should do pretty much no damage to population or income whatsoever.
i mean it's not like soldiers go in and mow down whoever they want, they try to avoid civilian casualties at all costs.
anyway if you are determined to have every unit cost population casualties:
5% or even 10% per turn should be a good enough increase. 10 turns or 5 turns to get back to full, i know it's not realistic, but neither is a city losing half of it's population in a war.
for example it is estimated in the Afghanistan war, 12,500-14,700 civilians have been killed, it is probably more but nowhere near to 50% as the entire population of afghanistan is 30million.
载入中...
载入中...
|
|
anyway if you are determined to have every unit cost population casualties:
5% or even 10% per turn should be a good enough increase. 10 turns or 5 turns to get back to full, i know it's not realistic, but neither is a city losing half of it's population in a war.
for example it is estimated in the Afghanistan war, 12,500-14,700 civilians have been killed, it is probably more but nowhere near to 50% as the entire population of afghanistan is 30million.
As I mentioned, units will have collateral damage rating, which can be modified in map editor. If you put 0 there, there will be no collateral damage. Anyway, remember that from now on we're talking about all sorts of scenarios - medieval, fantasy, space and whatever, so the situation we have in modern warfare doesn't always apply.
载入中...
载入中...
|
|
作者: Ivan, 15.09.2012 at 15:14
anyway if you are determined to have every unit cost population casualties:
5% or even 10% per turn should be a good enough increase. 10 turns or 5 turns to get back to full, i know it's not realistic, but neither is a city losing half of it's population in a war.
for example it is estimated in the Afghanistan war, 12,500-14,700 civilians have been killed, it is probably more but nowhere near to 50% as the entire population of afghanistan is 30million.
As I mentioned, units will have collateral damage rating, which can be modified in map editor. If you put 0 there, there will be no collateral damage. Anyway, remember that from now on we're talking about all sorts of scenarios - medieval, fantasy, space and whatever, so the situation we have in modern warfare doesn't always apply.
ah so it's not for normal maps, only for scenarios, that's awesome. it's a nice feature don't get me wrong, just not my thing.
actually tbh normal maps will be used very rarely used by premiums once the update is released, so yeah the modifier is great.
载入中...
载入中...
|
|
作者: Ivan, 15.09.2012 at 15:14
anyway if you are determined to have every unit cost population casualties:
5% or even 10% per turn should be a good enough increase. 10 turns or 5 turns to get back to full, i know it's not realistic, but neither is a city losing half of it's population in a war.
for example it is estimated in the Afghanistan war, 12,500-14,700 civilians have been killed, it is probably more but nowhere near to 50% as the entire population of afghanistan is 30million.
As I mentioned, units will have collateral damage rating, which can be modified in map editor. If you put 0 there, there will be no collateral damage. Anyway, remember that from now on we're talking about all sorts of scenarios - medieval, fantasy, space and whatever, so the situation we have in modern warfare doesn't always apply.
ah so it's not for normal maps, only for scenarios, that's awesome. it's a nice feature don't get me wrong, just not my thing.
actually tbh normal maps will be used very rarely used by premiums once the update is released, so yeah the modifier is great.
modern war is not a "real" war, right now wars are more tactical, but wars like ww2 and ww1 have alot of population casualities.
载入中...
载入中...
|
|
Ok now we just need to know info about the new lobby interface.
载入中...
载入中...
|
|
Perhaps they could be a raised in pop max? To balance out the war in front, people would send more units from the rear. I personally like playing with large stack rather than small stacks
载入中...
载入中...
|
|
载入中...
载入中...
|
|
Woot!
----
Qui non proficit, deficit. UCR 5/5/11-2/14/12. 6/17/12 - Coniunctum, sumus invicta.
载入中...
载入中...
|
|
It says that the alpha is available to the limited public, does this mean people with premium, or is it even more select than that?
----
"Bitches ain't shit, but hoes and tricks"
-Mahatma Gandhi
载入中...
载入中...
|
|
Wow finely
----
im a super newb
载入中...
载入中...
|
|
It says that the alpha is available to the limited public, does this mean people with premium, or is it even more select than that?
Premium.
载入中...
载入中...
|
|
Btw is elo coming out at the same time as this update or later?
----
Don't trust the manipulative rabbit.
载入中...
载入中...
|
|
作者: tophat, 17.09.2012 at 15:06
Btw is elo coming out at the same time as this update or later?
ELO will come with the beta release (later)
载入中...
载入中...
|
|
ELO ELO ELO ELO ELO ELO ELO ELO ELO ELO ELO ELO ELO ELO ELO ELO ELO
----
作者: Amok, 29.04.2012 at 08:36
Gardevoir, your obnoxiousness really baffles me sometimes...just leave for good already or stop whining.
载入中...
载入中...
|
MyIpod 账户已删除 |
载入中...
载入中...
|
|
http://en.wikipedia.org/wiki/Elo_rating_system
have a look at this.
basically you can say that ELO is a rating system, where you can see who is the best player (not the one which is playing most). It is very common for chess players.
载入中...
载入中...
|
|
Yay finally everyone will know why im the best Great Conbinator player
载入中...
载入中...
|
|
----
YOBA:
Youth-Oriented, Bydło-Approved
载入中...
载入中...
|
|
You Guys Ivan and Amok ARE EPIC ;D;D;D;D;D;D;D;D;D;D;D;D;D;D
载入中...
载入中...
|
|
Updates! *Thanks so much for your efforts!*
载入中...
载入中...
|
|
Any information with respect to rewards/prizes for great custom maps?
----
The church is near, but the road is icy... the bar is far away, but I will walk carefully...
载入中...
载入中...
|
|
:beer::dcool::cool:
载入中...
载入中...
|
|
Is it only for Premiums or it will come for the every one after the public beta??
----
载入中...
载入中...
|
|
Any information with respect to rewards/prizes for great custom maps?
There will be some, but no specifics yet.
载入中...
载入中...
|
|
Is it only for Premiums or it will come for the every one after the public beta??
Yes, it will be open for everyone after we've done some initial testing. Alpha will only be open for Premium members.
载入中...
载入中...
|
|
Will you be able to create new generals? Like for example in a Rome scenario there can be a Julius Caesar general which gives 1+ attack to any "legions" in the stack. Also will teams be able to unlock certain units after a certain turn? Like maybe a rebel faction will have militia-like units until turn 15 where they will be replaced by a more powerful unit?
----
The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
载入中...
载入中...
|
|
作者: Utah, 25.09.2012 at 14:52
Will you be able to create new generals? Like for example in a Rome scenario there can be a Julius Caesar general which gives 1+ attack to any "legions" in the stack. Also will teams be able to unlock certain units after a certain turn? Like maybe a rebel faction will have militia-like units until turn 15 where they will be replaced by a more powerful unit?
Yes and given money by a certain week in events, and be able to place generals at place instead of capital, and maybe multiple generals.
载入中...
载入中...
|
|
Please tell me if am on limited alpha testing or whatever?! Am itching like monkey with ants in pants for this!
载入中...
载入中...
|